following problem with latest stable 1.4.1 and with the new 1.5.0-rc1:
audio device is Intel Display audio
If game is configured to a lower fullscreen resolution ( 1920x1080) than the desktop (2560 x 1440 ) then audio output is not possible. seems to be sdl related, because audio works in this configuration with sdl version <= 2.0.7
Audio works if I set screen resolution same as desktop, or if game is in a window.
I tried to restart audio with s_restart but no luck so far. Is it possible to implement a proper audio restart procedure, or delay audio initialisation for a few seconds after switching resolution?
It looks like audio device is not available for a few seconds if screen resolution changes.
system is win10.