Given the following shader, the leadin sound is played in vanilla D3, but not in dhewm.
Steps to reproduce:
- Save the following in sound/bug.sndshd
loop_with_leadin {
minDistance 2
maxDistance 25
volume 7
looping
leadin sound/weapons/chaingun/cg_windup_mix_01.wav
sound/weapons/chaingun/cg_motor_loop_01.wav
}
- run game and type:
testSound loop_with_leadin