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Maps are not be saved when created with DOOMEdit if the "." is in the file path. #299

Description

@TommyHanusa

On Windows 10 64-bit when saving a map created with DoomEdit no file will be generated.

Repro steps:

  1. Launch Dhewm3 1.5.1rc1 DOOMEdit with a shortcut using a shortcut targeted to "YOURPATH\dhewm3\dhewm3.exe" +set r_fullscreen 0 +set r_multiSamples 0 +editor
  2. Create a box map.
  3. Select File>Save to save the map, enter any valid name.
  4. Select File>Open to open the map, it will not be available.

Notes:
This does not occur in the original Doom3 DOOMEdit, the map is saved properly (although an error message is generated, the map saves properly).

To make a box map:

  1. In the Inspectors window select the Media tab (lower left corner) and navigate to Textures>textures>basefloor and select a_bluetex1a_02 from the top of the list.
  2. In the right 'grid' window click and drag create a ~256 unit brush on each side.
  3. Press ctrl+tab to cycle the view, click outside the brush (red box) and drag so its height is ~256 units.
  4. In the menu bar, use Selection>CSG>Hollow to make it into a room.
  5. In the right 'grid' window, right click and select the light entity and position it where the 'center' is inside the box. Use ctrl+tab to ensure it is in the room (the j key can be used to further configure the light).
  6. In the right 'grid' window, right click and select the info>info_player_start entity inside the box (must not be inside any brushes). Use ctrl+tab to ensure it is in the room.
  7. This map can be compiled with the "dmap mapname" command and then run with the "map mapname" command.

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