On Windows 10 64-bit when saving a map created with DoomEdit no file will be generated.
Repro steps:
- Launch Dhewm3 1.5.1rc1 DOOMEdit with a shortcut using a shortcut targeted to "YOURPATH\dhewm3\dhewm3.exe" +set r_fullscreen 0 +set r_multiSamples 0 +editor
- Create a box map.
- Select File>Save to save the map, enter any valid name.
- Select File>Open to open the map, it will not be available.
Notes:
This does not occur in the original Doom3 DOOMEdit, the map is saved properly (although an error message is generated, the map saves properly).
To make a box map:
- In the Inspectors window select the Media tab (lower left corner) and navigate to Textures>textures>basefloor and select a_bluetex1a_02 from the top of the list.
- In the right 'grid' window click and drag create a ~256 unit brush on each side.
- Press ctrl+tab to cycle the view, click outside the brush (red box) and drag so its height is ~256 units.
- In the menu bar, use Selection>CSG>Hollow to make it into a room.
- In the right 'grid' window, right click and select the light entity and position it where the 'center' is inside the box. Use ctrl+tab to ensure it is in the room (the j key can be used to further configure the light).
- In the right 'grid' window, right click and select the info>info_player_start entity inside the box (must not be inside any brushes). Use ctrl+tab to ensure it is in the room.
- This map can be compiled with the "dmap mapname" command and then run with the "map mapname" command.
On Windows 10 64-bit when saving a map created with DoomEdit no file will be generated.
Repro steps:
Notes:
This does not occur in the original Doom3 DOOMEdit, the map is saved properly (although an error message is generated, the map saves properly).
To make a box map: