Skip to content

r_locksurfaces #357

@blendogames

Description

@blendogames

I was wondering if it would be possible to get the r_locksurfaces to work correctly. r_locksurfaces is a debug command used to pause the culling update, allowing one to move around to see what is and isn't being rendered.

I should note that r_locksurfaces does not work in retail Doom 3, and only seems to work in Quake 4.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions