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Release Candidate 2 is available, please test that instead: https://github.com/dhewm/dhewm3/releases/tag/1.5.0_RC2
Release Candidate 1 for the upcoming version 1.5.0 of our Doom 3 Sourceport
Please test and report any issues! - Feedback is also welcome when it works, so I know it has been tested ;-)
Changes since 1.4.1:
- We've got a proper homepage now: https://dhewm3.org
- Support for some Mods via custom SDK: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and soon Rivensin (formerly known as Ruiner).
- dhewm3-mods_1.5.0_RC1_win32.zip contains the game DLLs for those Mods and a README that tells you where to get the game data
- See https://github.com/dhewm/dhewm3-sdk for more details about mod support and the SDK.
- This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
- Supports High DPI displays on Windows now
- Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with
No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
- Commandline option to display some help on supported commandline arguments:
- Updated some libraries bundled in the Win32 build: SDL2 2.0.9, OpenAL-soft 1.19.1 and curl 7.62.0
- Support for the AROS and OpenBSD operating systems
- Several bugfixes