@DanielGibson DanielGibson released this Nov 20, 2018 · 4 commits to master since this release

Assets 4

Release Candidate 2 for the upcoming version 1.5.0 of our Doom 3 Sourceport

Changes since RC1:

  • Fixes performance issues that RC1 had (due to a SDL bug)
  • the mods contain a DLL for Rivensin now, as it has been released, see also https://www.moddb.com/mods/ruiner

Please test and report any issues! - Feedback is also welcome when it works, so I know it has been tested ;-)

Changes since 1.4.1:

  • We've got a proper homepage now: https://dhewm3.org
  • Support for some Mods via custom SDK: Classic Doom3, HardQore2, Denton's Enhanced Doom3 and Rivensin.
    • dhewm3-mods_1.5.0_RC2_win32.zip contains the game DLLs for those Mods and a README that tells you where to get the game data
    • See https://github.com/dhewm/dhewm3-sdk for more details about mod support and the SDK.
    • This has also broken backwards compatibility with 1.4.x game DLLs, that's why this version will be 1.5.0 and not 1.4.2.
  • Supports High DPI displays on Windows now
  • Scale menus, fullscreen videos and the PDA to 4:3 (with black bars left/right) on widescreen displays so they don't look stretched/distorted. Can be disabled with r_scaleMenusTo43 0.
    No, this unfortunately can't be done for the HUD, because the HUD also handles fullscreen effects (for example when receiving damage), and those would look bad with black/empty bars on left/right.
  • Commandline option to display some help on supported commandline arguments: -h or -help or /?
  • Updated some libraries bundled in the Win32 build: SDL2 2.0.9, OpenAL-soft 1.19.1 and curl 7.62.0
  • Support for the AROS and OpenBSD operating systems
  • Several bugfixes