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@DanielGibson DanielGibson released this Mar 11, 2019

A first prerelease of dhewm3 1.5.1

There are no immediate plans for the final 1.5.1 release, but the current status might be interesting :)

Changes since 1.5.0:

  • The (Windows-only) integrated editing tools of Doom3 are back!
    • They can only be built with non-Express versions of Visual Studio (tested Community Editions of VS2013 and VS2017) and can be disabled via CMake
    • The attached dhewm3_1.5.1pre1_win32.zip has them enabled, of course
      • While prior dhewm3 releases have been built with Visual Studio 2010, this is built with Visual Studio 2013, so if it doesn't start on your system make sure you have the Visual C++ 2013 Redistributable installed - but chances are good you already have it.
    • Only tested in 32bit builds, in contrast to the rest of dhewm3's code, the tool code might not be 64bit-clean
    • Based on Code from the dhewm3 branch of SteelStorm2, thanks to Motorsep for donating that code!
    • Has some bugfixes over the state in Doom3 1.3.1, like selecting a material in the Particle Editor doesn't break the viewport of the game any more.
  • dhewm3 now supports the Doom3 Demo gamedata (D3Demo.exe or doom3-linux-1.1.1286-demo.x86.run)
    • On Windows, just run D3Demo.exe to install the demo, on Linux (and probably others) you can extract the relevant file from the .run installer with sh doom3-linux-1.1.1286-demo.x86.run --tar xf demo/
    • This is based on Gabriel Cuvillier's code for D3Wasm, which ports dhewm3 to web browsers, thanks!
  • (On Windows) stdout.txt and stderr.txt are not saved next to the binary anymore, but in My Documents/My Games/dhewm3/, like save games, because the binary dir might not be writable and dhewm3 wouldn't start properly then
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