Releases: diamond-gold/MiniBosses
3.2.5 - PM 4.14 MC 1.19.60
Poggit is down... so here we go again ¯\_(ツ)_/¯
Poggit is back
Get the latest version here: https://poggit.pmmp.io/p/MiniBosses
Direct download: https://poggit.pmmp.io/get/MiniBosses/
Will release on Github if poggit is down in the future ¯\_(ツ)_/¯
3.2.2 PM 4.7 MC 1.19.20
This is likely the last release on GitHub if Poggit works well, we'll see
Get the latest version here: https://poggit.pmmp.io/p/MiniBosses
Direct download: https://poggit.pmmp.io/get/MiniBosses/
Poggit is down...
Poggit is back
Bug fixes
- Minion despawnAfter now have a default value of 0 (never depawn)
- Fix assert spam on debug clients
Other changes
- drops is now DropsEntry array
3.2.1 PM 4.6 MC 1.19.10
Bug fixes
- Valid json can now be used for skin geometry (previously it was double encoded)
- Fix only one boss spawn per chunk when multiple bosses exist in the same chunk
Other changes
- Namespace changed (Poggit requirement)
3.2.0
Config changes (auto config migration)
projectile
is renamed toprojectiles
to support multiple projectiles
New features
- String Item ID is now supported and is now saved in config instead of integer ID
- Json can now be used for Item NBT
- Projectiles can now be just particles (Can be just particles or particles + entity)
- Guardian now displays the laser when targeting player (visual only)
- Added despawn and toggleEnabled subcommands
- Added move by jumping (like slime movement)
- Minion can now despawn after some time
- Boss/Minion can now fire multiple projectiles
Bug fixes
- Item meta is now saved when creating a boss
- Legacy integer network Id is now validated when creating a boss
- Offhand Item is now saved when creating a boss
- Default values now no longer contain examples
- Fix commands not executed if death is not by player damage
- Boss no longer automatically respawn if respawnTime is negative
Other changes
- Startup messages are now only shown when server is in debug (Poggit requirement)
See Config Explanation in Wiki for more information on configuration
3.1.0
New features
- Option to display health below name
- {HEALTH} => health value , {MAX_HEALTH} => max health , {BAR} => health bar
- Offhand Item (Visual only)
- Projectile
- Option to follow nearest player. They can't easily dodge it now!
- Option to enable/disable deflection while allowing it to be attacked (canBeAttacked must be true for deflection)
See Config Explanation in Wiki for more information on configuration
3.0.1
Fix dot in Boss name causing issue for Config::setNested()
3.0.0 PM 4.3 MC 1.18.30 & added many features
Config changes (auto config migration)
Migrate from integer networkId
to string networkId
Rename level
to world
Skin GeometryData
now accepts json
New features
- Boss no longer saved in world, instead spawns when chunk is loaded
- Config data validation
- Jumping
- Gravity
- Option to spread out drops
- XP Drops
- Commands on death
- Firing projectile
- Armor
- Hurt (Incoming Damage) Modifiers
- Knockback resistance
- Top damage rewards
- Minions spawning
2.0.2 PM 3.9 MC 1.12
- Add option to enable autoAttack, defaults to false
Boss need to respawn before change takes effect
2.0.1
Minor fixes
2.0.0 PM 3.8 MC 1.1
Update for PM 3.8 MC 1.1