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Releases: diamond-gold/MiniBosses

3.2.5 - PM 4.14 MC 1.19.60

13 Feb 03:48
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Poggit is down... so here we go again ¯\_(ツ)_/¯

Poggit is back
Get the latest version here: https://poggit.pmmp.io/p/MiniBosses
Direct download: https://poggit.pmmp.io/get/MiniBosses/
Will release on Github if poggit is down in the future ¯\_(ツ)_/¯

3.2.2 PM 4.7 MC 1.19.20

18 Aug 10:09
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This is likely the last release on GitHub if Poggit works well, we'll see
Get the latest version here: https://poggit.pmmp.io/p/MiniBosses
Direct download: https://poggit.pmmp.io/get/MiniBosses/
Poggit is down...
Poggit is back

Bug fixes

  • Minion despawnAfter now have a default value of 0 (never depawn)
  • Fix assert spam on debug clients

Other changes

  • drops is now DropsEntry array

3.2.1 PM 4.6 MC 1.19.10

05 Aug 05:57
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Bug fixes

  • Valid json can now be used for skin geometry (previously it was double encoded)
  • Fix only one boss spawn per chunk when multiple bosses exist in the same chunk

Other changes

  • Namespace changed (Poggit requirement)

3.2.0

30 Jun 13:37
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Config changes (auto config migration)

  • projectile is renamed to projectiles to support multiple projectiles

New features

  • String Item ID is now supported and is now saved in config instead of integer ID
  • Json can now be used for Item NBT
  • Projectiles can now be just particles (Can be just particles or particles + entity)
  • Guardian now displays the laser when targeting player (visual only)
  • Added despawn and toggleEnabled subcommands
  • Added move by jumping (like slime movement)
  • Minion can now despawn after some time
  • Boss/Minion can now fire multiple projectiles

Bug fixes

  • Item meta is now saved when creating a boss
  • Legacy integer network Id is now validated when creating a boss
  • Offhand Item is now saved when creating a boss
  • Default values now no longer contain examples
  • Fix commands not executed if death is not by player damage
  • Boss no longer automatically respawn if respawnTime is negative

Other changes

  • Startup messages are now only shown when server is in debug (Poggit requirement)

See Config Explanation in Wiki for more information on configuration

3.1.0

31 May 13:45
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New features

  • Option to display health below name
    • {HEALTH} => health value , {MAX_HEALTH} => max health , {BAR} => health bar
  • Offhand Item (Visual only)
  • Projectile
    • Option to follow nearest player. They can't easily dodge it now!
    • Option to enable/disable deflection while allowing it to be attacked (canBeAttacked must be true for deflection)

See Config Explanation in Wiki for more information on configuration

3.0.1

01 May 12:03
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Fix dot in Boss name causing issue for Config::setNested()

3.0.0 PM 4.3 MC 1.18.30 & added many features

27 Apr 14:29
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Config changes (auto config migration)

Migrate from integer networkId to string networkId
Rename level to world
Skin GeometryData now accepts json

New features

  • Boss no longer saved in world, instead spawns when chunk is loaded
  • Config data validation
  • Jumping
  • Gravity
  • Option to spread out drops
  • XP Drops
  • Commands on death
  • Firing projectile
  • Armor
  • Hurt (Incoming Damage) Modifiers
  • Knockback resistance
  • Top damage rewards
  • Minions spawning

2.0.2 PM 3.9 MC 1.12

21 Jul 06:40
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  • Add option to enable autoAttack, defaults to false
    Boss need to respawn before change takes effect

2.0.1

05 Jun 10:39
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Minor fixes

2.0.0 PM 3.8 MC 1.1

28 May 15:03
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Update for PM 3.8 MC 1.1