diff --git a/Source/engine/render/scrollrt.cpp b/Source/engine/render/scrollrt.cpp index 162054e914b..7061a0c5f16 100644 --- a/Source/engine/render/scrollrt.cpp +++ b/Source/engine/render/scrollrt.cpp @@ -1326,7 +1326,7 @@ void DoBlitScreen(int x, int y, int w, int h) * @param drawSbar Render belt * @param drawBtn Render panel buttons */ -void DrawMain(const Surface &out, int dwHgt, bool drawDesc, bool drawHp, bool drawMana, bool drawSbar, bool drawBtn) +void DrawMain(int dwHgt, bool drawDesc, bool drawHp, bool drawMana, bool drawSbar, bool drawBtn) { if (!gbActive || RenderDirectlyToOutputSurface) { return; @@ -1631,7 +1631,7 @@ void scrollrt_draw_game_screen() const Surface &out = GlobalBackBuffer(); UndrawCursor(out); - DrawMain(out, hgt, false, false, false, false, false); + DrawMain(hgt, false, false, false, false, false); DrawCursor(out); RenderPresent(); @@ -1706,7 +1706,7 @@ void DrawAndBlit() LuaEvent("GameDrawComplete"); - DrawMain(out, hgt, drawInfoBox, drawHealth, drawMana, drawBelt, drawControlButtons); + DrawMain(hgt, drawInfoBox, drawHealth, drawMana, drawBelt, drawControlButtons); #ifdef _DEBUG DrawConsole(out);