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Simple message based communication between Flash and openFrameworks
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README

INTRO
======
The ofxFlashCommunication addon aims to create a simple and straightforward
way to communicate between Flash and openFrameworks. This addon started with
ofxFlashCommunication which communicates over a socket and uses simple string
messages to send data from client<-->server. 

Recently I add ofxAMFserver, a more robust, easier and faster solution to
do remoting. 


ofxFlashCommunication
=====================
Allows you to create a flash server to which you can connect
using a Flash socket. Can handle large amounts of clients (using 
Poco::Net::* for scalable networking.

Install & setup
===============
- Just drag and drop the source files into your project
- Add ofxFlashCommuncation.h to your testApp.h
- Create a member "ofxFlashCommunication flash" in testApp
- in testApp::setup(), call: flash.setup(...); flash.addPolicy(...); and flash.start();
- to receive messages from flash use: flash.hasMessage(), flash.getNextMessage()
- to send messages to flash use: flash.send("some message as string")


Include directories for Code::Blocks (windows)
==============================================
- when ofxFlashCommunication is in of/addons/ofxFlashCommunication, add this:
../../../addons/ofxMissing/src

- or when you have it in addons_roxlu or addons_diederick (as how I store them)
../../../../addons_diederick/ofxFlashCommunication/src/





ofxAMFServer
============
ofxAMFServer is a AMF implementation  for openFrameworks. You can use the 
default netconnection to make remote calls on a ofxAMFServer. This part of
the addon will probably be the successor of ofxFlashCommunication (though this
is still very well usable for simple message events).

ofxAMFServer works for most basic AMF3/0 object types; Implementating object
references is on the todo list.

To use the amf server, create a ofxAMFServer member in your testApp and 
start it like this:

<example>

// Create a amf server.
amf_server.setup("localhost", 1234);
amf_server.start();
amf_server.addListener(this, &testApp::onAMFevent);

</example>

In this example onAMFEvent, which has this definition in testApp.h:
void onAMFevent(ofxAMFEvent& ev), will be called when a new AMF request is 
received. Use ev.getTargetURI() to get the "method" you should call. This 
targeturi is, for example "MyClass.SomeMethod". To pass values back set the 
return values on the event object: ev.setReturnValues(dict).  You pass a 
Dictionary object to it. See the ofxMissing addon for this Dictionary type.
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