Cross Platform Screen Capture Library
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Latest commit 932d50e May 6, 2015
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build Removnig pm/vm matrices, using glViewport Mar 31, 2015
include/screencapture Changed license to Apache May 6, 2015
src Removed debug printf Apr 21, 2015
.gitignore Added files Mar 15, 2015
LICENSE Added Apache 2.0 license May 6, 2015
README.md Update for Mac Mar 23, 2015

README.md

Screen Capture

This repository contains a cross platform Screen Capture Library currently in development. The API is likely to change in the near future when more drivers (Windows / Linux) will be added. This is experimental code.

Roadmap

[x] Mac Beta version ready (10.9.5 and 10.10.2)
[x] Windows Beta version ready (Win 8.1)
[ ] Linux researching...

Dependencies

  • Install CMake with command line support. On Mac, after installing CMake, make sure that you can execute CMake from the terminal. To enable this feature you need to open a terminal and then execute sudo /Applications/CMake.app/Contents/bin/cmake-gui, then from the menu choose Tools > Install for command line use.

  • A working C/C++ compiler :)

Compiling on Mac

Execute the following in a terminal which will start the opengl test application that captures from the first display:

cd build
./release.sh 64

Compiling on Windows

To compile from source on Windows, you need to make sure that you've installed cmake and that you execute the following commands from a Git Bash.

cd build
./release.sh 64