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Hola! πŸ‘‹

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I’m Diego Garcia Huerta, a Software and Pipeline developer that works in the VFX / Animation industry. I’ve been designing workflows/pipelines and developing production tools for more than two decades, always trying to bridge the gap between artists and technology.

I work for small and mid size studios as a consultant, assessing and advising on how to optimize existing pipelines and production workflows and developing the required solutions. This allow studios to grow in size / quality / efficiency and enable artists to focus on what they know best.

I also specialize on starting pipelines from scratch, from nada, from zero, with already quite a few successful cases under my belt.

Shotgun Toolkit Logo One of my tech hobbies involve the integration of new software with Shotgun Toolkit. I find it is a good way to familiarize myself with APIs from different DCCs. My goal is to integrate it with as many open source tools as possible. πŸ’‘ You can normally guess what I'm working on by checking my github status

Here are some of my integrations:

πŸ‘€ Which one should be next ?

πŸš€ Do you want to boost the development ?

If you or your studio find that what I do is useful or it turns out to be a shortcut to what you really need to do, and you want to contribute, consider buying me a coffee:

❀️ Sponsor me


  1. πŸ₯› Shotgun Toolkit Engine for Blender:

    Python 21 9

  2. πŸ’  Shotgun Toolkit Engine for Substance Designer

    Python 8 1

  3. tk-krita Public

    🎨 Shotgun Toolkit Engine for Krita:

    Python 13 3

  4. πŸ’₯ Shotgun Toolkit Engine for Toon Boom Harmony:

    Python 17 12

  5. πŸ—Ώ Shotgun Toolkit Engine for Allegorithmic Substance Painter

    Python 33 18

  6. πŸ’‘ Shotgun Toolkit Engine for Clarisse iFX

    Python 10 10

106 contributions in the last year

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Activity overview

Contribution activity

September 2021

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