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tk-rumba released!
tk-rumba released!



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Hola! πŸ‘‹

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I’m Diego Garcia Huerta, a Software and Pipeline developer that works in the VFX / Animation industry. I’ve been designing workflows/pipelines and developing production tools for more than two decades, always trying to bridge the gap between artists and technology.

I work for small and mid size studios as a consultant, assessing and advising on how to optimize existing pipelines and production workflows and developing the required solutions. This allow studios to grow in size / quality / efficiency and enable artists to focus on what they know best.

I also specialize on starting pipelines from scratch, from nada, from zero, with already quite a few successful cases under my belt.

Shotgun Toolkit Logo One of my tech hobbies involve the integration of new software with Shotgun Toolkit. I find it is a good way to familiarize myself with APIs from different DCCs. My goal is to integrate it with as many open source tools as possible. πŸ’‘ You can normally guess what I'm working on by checking my github status

Here are some of my integrations:

πŸ‘€ Which one should be next ?

πŸš€ Do you want to boost the development ?

If you or your studio find that what I do is useful or it turns out to be a shortcut to what you really need to do, and you want to contribute, consider buying me a coffee:

❀️ Sponsor me


  1. πŸ”† Shotgrid Toolkit Engine for Gaffer:

    Python 11 2

  2. πŸ₯› Shotgun Toolkit Engine for Blender:

    Python 25 12

  3. πŸ’  Shotgun Toolkit Engine for Substance Designer

    Python 8 3

  4. πŸ’₯ Shotgun Toolkit Engine for Toon Boom Harmony:

    Python 17 13

  5. πŸ—Ώ Shotgun Toolkit Engine for Allegorithmic Substance Painter

    Python 34 22

  6. tk-rumba Public

    πŸ’ƒ Shotgun Toolkit Engine for Rumba Animation:


70 contributions in the last year

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Activity overview

Contribution activity

January 2022

3 contributions in private repositories Jan 14

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