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Things_You_Should_Know_as_An_Interaction_Design--New_Media_Art_Student.md

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Things You Should Know as An Interaction Design / New Media Art Student

in this document we try to attempt to give a rough overview of what our field here in the Digital Media Program encompasses. the document is a series of list on different topics. it is meant to be process in a do you own research fashion. there is very little visual and actual content in this document, however, you will find rich portfolios, flashy films, and engaging graphics after the links.

Florian Born: Modulares Interface

Our field is the term that we use in this document to describe what we are doing here in our program under the umbrella of design or mediadesign. This is not perfect but tries to reflect the fact that what we are doing here is very open and cloud-like ( i.e with fuzzy boundaries ) and constantly evolving.

The following collections are an attempt to frame the field that we are working in.

Design Disciplines

Our field is comprised of or influenced by many different different disciplines. There are obviously some ‌Predecessors that lead to what we do

Predecessor Disciplines

Current Design Disciplines

a list of properties of how Dunne & Raby understand design (B) in contrast to how most people ( as they say ) understand design.

A B
Affirmative Critical
Problem solving Problem finding
Provides answers Asks questions
Design for production Design for debate
Design as solution Design as medium
In the service of industry In the service of society
Fictional functions Functional fictions
For how the world is For how the world could be
Change the world to suit us Change us to suit the world
Science fiction Social fiction
Futures Parallel worlds
The real real The unreal real
Narratives of production Narratives of consumption
Applications Implications
Fun Humor
Innovation Provocation
Concept design Conceptual design
Consumer Citizen
Makes us buy Makes us think
Ergonomics Rhetoric
User-friendliness Ethics
Process Authorship

Books

  • Anthony Dunne & Fiona Raby: Speculative Everything: Design, Fiction, and Social Dreaming, MIT Press, 2013
  • Anthony Dunne: Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design, MIT Press, 2008
  • Conny Freyer & Sebastien Noel & Eva Rucki: Digital by Design: Crafting Technology for Products and Environments, Thames & Hudson, 2010
  • Casey Reas & Chandler McWilliams: Form+Code in Design, Art, and Architecture, Princeton Architectural Press, 2010
  • Paola Antonelli: Design and the Elastic Mind, Thames & Hudson, 2008
  • Paola Antonelli: Talk to Me: Design and the Communication between People and Objects, 2011
  • Madeline Schwartzman: See Yourself Sensing: Redefining Human Perception, Black Dog Pub Ltd, 2011
  • Anthony Dunne and Fiona Raby: Design Noir: The Secret Life of Electronic Objects, Birkhäuser, 2001
  • Kenji Kawakami: 101 Unuseless Japanese Inventions: The Art of Chindogu, W. W. Norton & Company, 1995
  • Bruce Sterling: Shaping Things, MIT Press, 2005
  • Robert Klanten: ‌Data Flow: Visualising Information in Graphic Design, Gestalten Verlag, 2008
  • Manuel Lima: Visual Complexity: Mapping Patterns of Information
  • Robert Klanten: A Touch of Code: Interactive Installations and Experiences
  • Mary Flanagan: Critical Play: Radical Game Design, MIT Press, 2009
  • Hartmut Bohnacker & Benedikt Gross & Julia Laub & Claudius Lazzeroni: Generative Design: Visualize, Program, and Create with Processing
  • Gordan Savicic & Selena Savic: ‌Unpleasant Design, G.L.O.R.I.A, 2016
  • Bill Moggridge: Designing Interactions, MIT Press, 2007
  • Donald Norman: The Design of Everyday Things, MIT Press, 2001
  • Richard Sennett: The Craftsman, Yale University Press, 2008

Magazines

Digital Platforms

@TODO(add instagram, twitter, reddit, etcetera here)

Blogs

Studios

Berlin

Germany

UK

World

Research Labs

Festivals & Conferences

Tools + Applications

Further Information

Dennis P Paul has released a list of ways of how one can earn money as an Interaction Designer An Economic Perspective on Interaction Design, as well as a list that is very similar to this one Things You Should Read/Watch/Know as An Interaction Design Student.


This document is available as a public document at Things You Should Know as An Interaction Design / New Media Art Student.