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prepare release

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1 parent 0ecf298 commit b58c746c24bb76729f788803e54e724e53738d2b @digitaltom committed Dec 29, 2012
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@@ -6,16 +6,21 @@ Features:
- Compatible with all HTML5 browsers,
tested with: Firefox 15+, Chrome
- No dependencies
-- Easy level creation with textfiles
+- Easy level creation from textfiles
- Supports different themes
- Soundeffects
- Tablet + Mobile support:
- Touchscreen controls
- - responds to changing screen dimensions (rotate)
- - Supports different screen dimensions (Tablet, phone ...)
+ - Automatically fit to screen dimensions (also on rotate)
Have Fun!
Tom (tom@digitalflow.de)
+
+
+Credits:
+- Geeko inspired by work from S.Kemter
+- Sounds from freesound.org
+- Sprites from opengameart.org
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3 TODO
@@ -3,9 +3,6 @@ TODO:
- iphone fullscreen
- avoid double jumps
-- suse level
-- release! blog entry
-
IDEAS:
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@@ -7,7 +7,7 @@
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"/>
- <title>Geeko Challenge</title>
+ <title>Geeko Run</title>
<link href="css/game.css" rel="stylesheet" type="text/css">
<link href="css/pad-controls.css" rel="stylesheet" type="text/css">
@@ -23,7 +23,7 @@
<div id="game-menu" class="game-info">
<div class="menu-item menu-text" id="intro">
- <p>Welcome to the Geeko challenge!</p>
+ <p>Welcome to the Geeko run!</p>
</div>
<div class="menu-item menu-link" id="button-play3">
@@ -73,10 +73,10 @@
<script type="text/javascript" src="js/sounds.js" charset="utf-8"></script>
-<!-- <a href="https://github.com/digitaltom/hackweek">
+<a href="https://github.com/digitaltom/jump-run">
<img style="position: absolute; top: 0; right: 0; border: 0;"
src="https://s3.amazonaws.com/github/ribbons/forkme_right_darkblue_121621.png"
- alt="Fork me on GitHub"></a> -->
+ alt="Fork me on GitHub"></a>
</body>
</html>
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@@ -3,10 +3,10 @@ var ticks = 0;
var spriteMap = new Image;
var actors;
var items;
-var debug = true;
+var debug = false;
// default theme and level
-var theme = 'snoop'
+var theme = 'suse'
var current_level = levels[1];
var gameInterval;
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