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prepare release

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digitaltom committed Dec 29, 2012
1 parent 0ecf298 commit b58c746c24bb76729f788803e54e724e53738d2b
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@@ -6,16 +6,21 @@ Features:
- Compatible with all HTML5 browsers,
tested with: Firefox 15+, Chrome
- No dependencies
- Easy level creation with textfiles
- Easy level creation from textfiles
- Supports different themes
- Soundeffects
- Tablet + Mobile support:
- Touchscreen controls
- responds to changing screen dimensions (rotate)
- Supports different screen dimensions (Tablet, phone ...)
- Automatically fit to screen dimensions (also on rotate)
Have Fun!
Tom (tom@digitalflow.de)
Credits:
- Geeko inspired by work from S.Kemter
- Sounds from freesound.org
- Sprites from opengameart.org
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3 TODO
@@ -3,9 +3,6 @@ TODO:
- iphone fullscreen
- avoid double jumps
- suse level
- release! blog entry
IDEAS:
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@@ -7,7 +7,7 @@
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"/>
<title>Geeko Challenge</title>
<title>Geeko Run</title>
<link href="css/game.css" rel="stylesheet" type="text/css">
<link href="css/pad-controls.css" rel="stylesheet" type="text/css">
@@ -23,7 +23,7 @@
<div id="game-menu" class="game-info">
<div class="menu-item menu-text" id="intro">
<p>Welcome to the Geeko challenge!</p>
<p>Welcome to the Geeko run!</p>
</div>
<div class="menu-item menu-link" id="button-play3">
@@ -73,10 +73,10 @@
<script type="text/javascript" src="js/sounds.js" charset="utf-8"></script>
<!-- <a href="https://github.com/digitaltom/hackweek">
<a href="https://github.com/digitaltom/jump-run">
<img style="position: absolute; top: 0; right: 0; border: 0;"
src="https://s3.amazonaws.com/github/ribbons/forkme_right_darkblue_121621.png"
alt="Fork me on GitHub"></a> -->
alt="Fork me on GitHub"></a>
</body>
</html>
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@@ -3,10 +3,10 @@ var ticks = 0;
var spriteMap = new Image;
var actors;
var items;
var debug = true;
var debug = false;
// default theme and level
var theme = 'snoop'
var theme = 'suse'
var current_level = levels[1];
var gameInterval;
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