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extern crate nalgebra as na;
use na::{Point2, RealField, Vector2};
use ncollide2d::shape::{Cuboid, ShapeHandle};
use nphysics2d::force_generator::DefaultForceGeneratorSet;
use nphysics2d::joint::DefaultJointConstraintSet;
use nphysics2d::object::{
BodyPartHandle, ColliderDesc, DefaultBodySet, DefaultColliderSet, Ground, RigidBodyDesc,
};
use nphysics2d::world::{DefaultGeometricalWorld, DefaultMechanicalWorld};
use nphysics_testbed2d::Testbed;
/*
* NOTE: The `r` macro is only here to convert from f64 to the `N` scalar type.
* This simplifies experimentation with various scalar types (f32, fixed-point numbers, etc.)
*/
pub fn init_world<N: RealField>(testbed: &mut Testbed<N>) {
/*
* World
*/
let mechanical_world = DefaultMechanicalWorld::new(Vector2::new(r!(0.0), r!(-9.81)));
let geometrical_world = DefaultGeometricalWorld::new();
let mut bodies = DefaultBodySet::new();
let mut colliders = DefaultColliderSet::new();
let joint_constraints = DefaultJointConstraintSet::new();
let force_generators = DefaultForceGeneratorSet::new();
/*
* Ground
*/
let ground_size = r!(25.0);
let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, r!(1.0))));
let ground_handle = bodies.insert(Ground::new());
let co = ColliderDesc::new(ground_shape)
.translation(-Vector2::y())
.build(BodyPartHandle(ground_handle, 0));
colliders.insert(co);
/*
* Create the boxes
*/
let num = 10;
let rad = r!(0.1);
let cuboid = ShapeHandle::new(Cuboid::new(Vector2::repeat(rad)));
let shift = (rad + ColliderDesc::<N>::default_margin()) * r!(2.0);
let centerx = shift * r!(num as f64) / r!(2.0);
let centery = shift / r!(2.0);
for i in 0usize..num {
for j in 0..num {
let x = r!(i as f64) * shift - centerx;
let y = r!(j as f64) * shift + centery;
// Build the rigid body.
let rb = RigidBodyDesc::new().translation(Vector2::new(x, y)).build();
let rb_handle = bodies.insert(rb);
// Build the collider.
let co = ColliderDesc::new(cuboid.clone())
.density(r!(1.0))
.build(BodyPartHandle(rb_handle, 0));
colliders.insert(co);
}
}
/*
* Set up the testbed.
*/
testbed.set_ground_handle(Some(ground_handle));
testbed.set_world(
mechanical_world,
geometrical_world,
bodies,
colliders,
joint_constraints,
force_generators,
);
testbed.look_at(Point2::new(0.0, 2.5), 95.0);
}
fn main() {
let testbed = Testbed::<f32>::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}