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Update THREE JS to r52
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dimroc committed Oct 18, 2012
1 parent 07cc165 commit 87dff72
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Showing 42 changed files with 21,605 additions and 23,123 deletions.
9 changes: 8 additions & 1 deletion index.html
Expand Up @@ -1204,12 +1204,19 @@ <h2>Credits</h2>


"lib/js/three.js", "lib/js/three.js",
"lib/js/three/EffectComposer.js", "lib/js/three/EffectComposer.js",
"lib/js/three/ShaderExtras.js",
"lib/js/three/RenderPass.js", "lib/js/three/RenderPass.js",
"lib/js/three/BloomPass.js", "lib/js/three/BloomPass.js",
"lib/js/three/ShaderPass.js", "lib/js/three/ShaderPass.js",
"lib/js/three/MaskPass.js", "lib/js/three/MaskPass.js",


// three shaders
"lib/js/three/shaders/CopyShader.js",
"lib/js/three/shaders/BasicShader.js",
"lib/js/three/shaders/DotScreenShader.js",
"lib/js/three/shaders/UnpackDepthRGBAShader.js",
"lib/js/three/shaders/HorizontalBlurShader.js",
"lib/js/three/shaders/VerticalBlurShader.js",

// js files needed for WebGL specific samples (excluding three js) // js files needed for WebGL specific samples (excluding three js)
"lib/js/J3DI.js", "lib/js/J3DI.js",
"lib/js/J3DIMath.js", "lib/js/J3DIMath.js",
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4 changes: 2 additions & 2 deletions js/samples/blur_post_process.js
Expand Up @@ -24,10 +24,10 @@
var composer = new THREE.EffectComposer( renderer ); var composer = new THREE.EffectComposer( renderer );


var renderModel = new THREE.RenderPass( scene, camera ); var renderModel = new THREE.RenderPass( scene, camera );
var effectHorizontalBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalBlur" ] ); var effectHorizontalBlur = new THREE.ShaderPass( THREE.HorizontalBlurShader );
effectHorizontalBlur.uniforms.h.value = 2 / sample_defaults.width; effectHorizontalBlur.uniforms.h.value = 2 / sample_defaults.width;


var effectVerticalBlur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalBlur" ] ); var effectVerticalBlur = new THREE.ShaderPass( THREE.VerticalBlurShader );
effectVerticalBlur.uniforms.v.value = 2 / sample_defaults.height; effectVerticalBlur.uniforms.v.value = 2 / sample_defaults.height;


effectVerticalBlur.renderToScreen = true; effectVerticalBlur.renderToScreen = true;
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2 changes: 1 addition & 1 deletion js/samples/particle_height_map.js
Expand Up @@ -56,7 +56,7 @@


scene.add( particles ); scene.add( particles );


var axisHelper = new THREE.AxisHelper(); var axisHelper = new THREE.AxisHelper(50);
scene.add( axisHelper ); scene.add( axisHelper );


renderer = new THREE.WebGLRenderer({canvas: canvas}); renderer = new THREE.WebGLRenderer({canvas: canvas});
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2 changes: 1 addition & 1 deletion js/samples/particle_height_map_vertex_texture.js
Expand Up @@ -60,7 +60,7 @@


scene.add( particles ); scene.add( particles );


var axisHelper = new THREE.AxisHelper(); var axisHelper = new THREE.AxisHelper(50);
scene.add( axisHelper ); scene.add( axisHelper );


renderer = new THREE.WebGLRenderer({canvas: canvas}); renderer = new THREE.WebGLRenderer({canvas: canvas});
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2 changes: 1 addition & 1 deletion js/samples/render_to_texture.js
Expand Up @@ -37,7 +37,7 @@


// Create plane to render spinning cube as texture. // Create plane to render spinning cube as texture.
var planeGeometry = new THREE.PlaneGeometry( 1, 1 ); var planeGeometry = new THREE.PlaneGeometry( 1, 1 );
var planeMaterial = new THREE.ShaderMaterial( THREE.ShaderExtras["screen"] ); var planeMaterial = new THREE.ShaderMaterial( THREE.DotScreenShader );
planeMaterial.side = THREE.DoubleSide; planeMaterial.side = THREE.DoubleSide;
var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); var planeMesh = new THREE.Mesh(planeGeometry, planeMaterial);
planeMesh.position.z = -100; planeMesh.position.z = -100;
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2 changes: 1 addition & 1 deletion js/samples/shadow_map.js
Expand Up @@ -59,7 +59,7 @@
var camera = new THREE.OrthographicCamera(width / -2, width / 2, height / 2, height / -2); var camera = new THREE.OrthographicCamera(width / -2, width / 2, height / 2, height / -2);
camera.position.z = 10; camera.position.z = 10;


var shader = THREE.ShaderExtras[ "unpackDepthRGBA" ]; var shader = THREE.UnpackDepthRGBAShader;
var uniforms = new THREE.UniformsUtils.clone( shader.uniforms ); var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );


var hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } ); var hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
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3 changes: 1 addition & 2 deletions js/samples/spinning_wireframe_cube.js
Expand Up @@ -16,8 +16,7 @@
var mesh = new THREE.Mesh( geometry, material ); var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh ); scene.add( mesh );


var axisHelper = new THREE.AxisHelper(); var axisHelper = new THREE.AxisHelper(50);
axisHelper.scale.x = axisHelper.scale.y = axisHelper.scale.z = 0.015;
scene.add( axisHelper ); scene.add( axisHelper );


var renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true}); var renderer = new THREE.WebGLRenderer({canvas: canvas, antialias: true});
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3 changes: 1 addition & 2 deletions js/samples/spinning_wireframe_torus.js
Expand Up @@ -18,8 +18,7 @@
mesh.position.y = 35; mesh.position.y = 35;
scene.add( mesh ); scene.add( mesh );


var axisHelper = new THREE.AxisHelper(); var axisHelper = new THREE.AxisHelper(50);
axisHelper.scale.x = axisHelper.scale.y = axisHelper.scale.z = 0.5;
scene.add( axisHelper ); scene.add( axisHelper );


var renderer = new THREE.WebGLRenderer({"canvas": canvas}); var renderer = new THREE.WebGLRenderer({"canvas": canvas});
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