The first milestone in creating the Dinodeck engine. A project that can open a widow and setup an OpenGL context on both Windows and Mac. This project uses SDL and OpenGL.
This a minimal, instructional project showing how to start make a game engine. The Dinodeck engine itself started with this as it's first milestone.
Building for Windows
I downloaded mingw, navigated to /etc and renamed fstab.sample to fstab. Then downloaded a 32bit version of sdl. Ran make on the root of the SDL code, checked the examples by entering /tests and running ./configure, make. Then it should be possible to build.
Building on Mac
Building on Android
This requires quite a lot of setup.