Extract files from Star Trek TNG: A Final Unity.
Python
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AFU
.gitignore
FILES.md
README.md
afu_identify.py
afu_to_png.py
afu_to_wav.py

README.md

afinalunity

Tools for extracting files from A Final Unity, the classic Star Trek: The Next Generation game by Spectrum Holobyte.

Image Files

The afu_to_png.py application converts .spr and .spt sprites, .rm and .scr backgrounds, .fon fonts, and .mrg menus to PNG. However, not all of those files are currently supported.

The application requires the Pillow module to be installed.

If the standard palette file standard.pal is not in the same directory as the image file being converted, its location must be provided using the --palette argument. For example:

python afu_to_png.py transp.rm --palette other/directory/standard.pal

which will output the transporter room scene as transp.rm.png.

To convert a sprite or font file you must also provide a .rm or .scr background image upon which they would be drawn, using the --background argument. For example:

python afu_to_png.py brdgpica.spr --background bridge.rm

will output 31 pngs representing the frames making up the Picard bridge sprite. Another example:

python afu_to_png.py font2.fon --background bridge.rm

will output a png for each character in font number 2.

Audio Files

The .rac .vac and .mac files contain audio. To convert these into .wav files you will first require sox to be installed and in PATH. Then run afu_to_wav.py with the path to the audio file as the first and only argument. For example:

python afu_to_wav.py redalert.mac

will output readalert.wav.

Thanks

A lot of information required for writing this came from the work of fuzzie.