Infon Battle Arena
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api Semantische Aenderung: creatures[id] wird vor onKilled entfernt Jun 3, 2007
contrib pygtksourceview2 compatibility. fixes issue 4. Thanks pochu27! Jul 10, 2009
gfx GL Renderer Update. Funktioniert jetzt unter Windows und sieht besser… Jan 10, 2007
level New map 'pacman'. Thanks to queaker & plaisthos! Dec 4, 2007
libs ldb updated Apr 28, 2007
lua-5.1.2 Applied fixes to the following lua bugs: Feb 25, 2008
rules Endspurt vor dem 23C3 Dec 21, 2006
COPYING Initial Checkin Jun 14, 2006
Makefile revision from git. new major version is 1.0 Apr 5, 2012
README.txt * experimental ldb integration Apr 14, 2007
aa_gui.c * Makefile ueberarbeitet. Dec 13, 2006
client.c server ported to windows Jul 11, 2007
client.h Replay Meldung beim Demo abspielen Dec 28, 2006
client.rb * Wuestensprite Dec 10, 2006
client_creature.c Mehr Cleanup Dec 29, 2006
client_creature.h * Wuestensprite Dec 10, 2006
client_game.c renderer branch merged Nov 27, 2006
client_game.h renderer branch merged Nov 27, 2006
client_player.c renderer branch merged Nov 27, 2006
client_player.h renderer branch merged Nov 27, 2006
client_world.c * Funktion und Aussehen von Kartenfeldern getrennt, mehr Grafiken (L… Dec 9, 2006
client_world.h * Funktion und Aussehen von Kartenfeldern getrennt, mehr Grafiken (L… Dec 9, 2006
common_creature.h * Creature:onSpawned bekommt die creature_id der erzeugenden Kreatur… Aug 12, 2006
common_player.h Whoohoo. Funktioniert. Client und Server sind getrennt. Jun 29, 2006
common_world.h * Wuestensprite Dec 10, 2006
config.lua New map 'pacman'. Thanks to queaker & plaisthos! Dec 4, 2007
creature.c Bugfixing: Oct 1, 2007
creature.h * All creature related parameters are tuneable without recompiling. … Jun 15, 2007
creature_config.gperf * All creature related parameters are tuneable without recompiling. … Jun 15, 2007
demo-compress.rb * Kompressionsflag innerhalb von demos wird jetzt nicht mehr ignorie… Dec 3, 2006
demo-decode.rb * All creature related parameters are tuneable without recompiling. … Jun 15, 2007
editor.rb * Highlevel APIs nach api verschoben. Alte API heisst jetzt 'oo'. Di… Jan 7, 2007
game.c server ported to windows Jul 11, 2007
game.h * Makefile ueberarbeitet. Dec 13, 2006
gl_gui.c Hintergrund heller Jan 13, 2007
gl_mdl.c * stripeslice mit in default maprotation. Jan 10, 2007
gl_mdl.h renderer branch merged Nov 27, 2006
gl_video.c Bugfixing: Oct 1, 2007
gl_video.h renderer branch merged Nov 27, 2006
global.h server ported to windows Jul 11, 2007
hints.lua * Fixed some typos Nov 9, 2007
infon.c * Fixed some typos Nov 9, 2007
infon.h * Makefile ueberarbeitet. Dec 13, 2006
infon.ico Kompilierbar mit xmingw32 Jul 9, 2006
infon.rc Windows Zeugs Dec 13, 2006
infond-wrapper.c uid und gid per environment Jan 14, 2007
infond.c server ported to windows Jul 11, 2007
infond.h * Competition Mode fuer infond. startet ein oder mehrere Bots und la… Dec 18, 2006
infond.lua server ported to windows Jul 11, 2007
infond.rc rc file for server Jul 11, 2007
lilith_gui.cpp renderer branch merged Nov 27, 2006
listener.c server ported to windows Jul 11, 2007
listener.h * Competition Mode fuer infond. startet ein oder mehrere Bots und la… Dec 18, 2006
luacore.c Banner in config ausgelagert. + kleinkram Dec 15, 2006
map.c * Funktion und Aussehen von Kartenfeldern getrennt, mehr Grafiken (L… Dec 9, 2006
map.h * Pfadsuche leicht modifiziert, so dass beim Durchlaufen eines Porta… Oct 22, 2006
master.rb Experimental Master Server Jun 3, 2007
misc.c * experimental ldb integration Apr 14, 2007
misc.h Endspurt vor dem 23C3 Dec 21, 2006
null_gui.c Endspurt vor dem 23C3 Dec 21, 2006
packet.c * alle printfs durch fprintf(stderr ersetzt Nov 22, 2006
packet.h * master server ping, containing server name, num of players, num of… Jun 1, 2007
path.c Fixes issue 3. Thanks timotej.lazar! Jul 10, 2009
path.h * Pfadsuche leicht modifiziert, so dass beim Durchlaufen eines Porta… Oct 22, 2006
pinger.c server ported to windows Jul 11, 2007
pinger.h * master server ping, containing server name, num of players, num of… Jun 1, 2007
player.c server ported to windows Jul 11, 2007
player.h * master server ping, containing server name, num of players, num of… Jun 1, 2007
player.lua autoload des pretty-printers Feb 6, 2008
renderer.c * stripeslice mit in default maprotation. Jan 10, 2007
renderer.h * stripeslice mit in default maprotation. Jan 10, 2007
rules.h fehler bei der umstellung der zeiteinheit gefixt Jun 1, 2007
scroller.c - 16 (bzw jetzt nur noch 15) Bit Werte falls moeglich in einem Byte … Jul 11, 2006
scroller.h Kompletttrennung Server/Anzeige angefangen Jun 29, 2006
sdl_gui.c F9 / F10 cycles only through available players Jun 1, 2007
sdl_sprite.c Using SDL_DisplayFormat. Feb 25, 2008
sdl_sprite.h * Im SDL Client koennen die Kreaturen eines Spielers durch ein Halo … Dec 28, 2006
sdl_video.c Bugfixing: Oct 1, 2007
sdl_video.h show feeding state Apr 28, 2007
server.c server ported to windows Jul 11, 2007
server.h server ported to windows Jul 11, 2007
server.lua * All creature related parameters are tuneable without recompiling. … Jun 15, 2007
world.c * World Funktionen erst erlauben, wenn auch eine World initialisiert… Dec 28, 2006
world.h * Funktion und Aussehen von Kartenfeldern getrennt, mehr Grafiken (L… Dec 9, 2006

README.txt

 ___        __               ____        _   _   _          .--..-.
|_ _|_ __  / _| ___  _ __   | __ )  __ _| |_| |_| | ___    /   / \ \'-.  _
 | || '_ \| |_ / _ \| '_ \  |  _ \ / _` | __| __| |/ _ \  /   /  _( o)_ ; \
 | || | | |  _| (_) | | | | | |_) | (_| | |_| |_| |  __/  O  O  /      ' -.\
|___|_| |_|_|  \___/|_| |_| |____/ \__,_|\__|\__|_|\___|        \___;_/-__ ;)
                _                                                 __/   \ //-.
               / \   _ __ ___ _ __   __ _                        ; /     //   \
              / _ \ | '__/ _ \ '_ \ / _` |                       ' (INFON  )   )
             / ___ \| | |  __/ | | | (_| |                        \(       )   )
            /_/   \_\_|  \___|_| |_|\__,_|                         '      /   /
                                                                    '.__.- -'
    For more information on the game, see the website at          _ \\   // _
               http://infon.dividuum.de/                         (_'_/   \_'_)

Playing:

  Please visit http://infon.dividuum.de/
  There you'll find tutorials, a function reference and 
  example code.

Compiling the Game:

  Requirements:

  Server:
    libevent (tested with 1.1a)
    zlib

  Client:
    libevent
    zlib

  2D SDL based renderer:
    SDL (tested with 1.2.8) 
    SDL_image
    SDL_gfx
    SGE

  3D OpenGL based renderer:
    SDL
    OpenGL

  Type 'make', edit config.lua, run ./infond 
  then ./infon localhost. If you need help, please
  visit the channel #infon on irc.freenode.net.

Contact:  

  Florian 'dividuum' Wesch <fw@dividuum.de>
  Please send me your bots, images of events, patches etc..

License:

  The game itself is released under the GPL.

    See http://www.gnu.org/licenses/gpl.txt for details

  The binary release of the 2D renderer (sdl_gui.so / sdl_gui.dll) is 
  linked against:

    SDL         http://www.libsdl.org
    SDL_image   http://www.libsdl.org/projects/SDL_image/
    SDL_gfx     http://www.ferzkopp.net/Software/SDL_gfx-2.0/
    SGE         http://www.etek.chalmers.se/~e8cal1/sge/

      All of them are covered by the LGPL. 
      See http://www.gnu.org/licenses/lgpl.txt for details

  The binary release of the 3D renderer (gl_gui.so / gl_gui.dll) is 
  linked against:

    SDL         http://www.libsdl.org

      This library is covered by the LGPL. 
      See http://www.gnu.org/licenses/lgpl.txt for details

  The binary releases of both client (infon / infon.exe) and 
  server (infond) include libevent:

    libevent    http://www.monkey.org/~provos/libevent/        

      Copyright (c) 2002, 2003 Niels Provos <provos@citi.umich.edu>
      All rights reserved.

      Redistribution and use in source and binary forms, with or without
      modification, are permitted provided that the following conditions
      are met:
      1. Redistributions of source code must retain the above copyright
         notice, this list of conditions and the following disclaimer.
      2. Redistributions in binary form must reproduce the above copyright
         notice, this list of conditions and the following disclaimer in the
         documentation and/or other materials provided with the distribution.
      3. The name of the author may not be used to endorse or promote products
         derived from this software without specific prior written permission.

      THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
      IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
      OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
      IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
      INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
      NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
      THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  
  The server uses a modified lua 5.1.2:

    lua         http://www.lua.org/

      Copyright (C) 1994-2007 Lua.org, PUC-Rio.

      Permission is hereby granted, free of charge, to any person obtaining a copy
      of this software and associated documentation files (the "Software"), to deal
      in the Software without restriction, including without limitation the rights
      to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      copies of the Software, and to permit persons to whom the Software is
      furnished to do so, subject to the following conditions:

      The above copyright notice and this permission notice shall be included in
      all copies or substantial portions of the Software.

      THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
      AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      THE SOFTWARE.

  The Datafiles included in client and server distribution:

    gfx/5x7.fnt      - From SDL_gfx (LGPL)
    gfx/font.png     - From SDL_sge (LGPL)
    gfx/creature.mdl - From the "Hack and Slash: Y2K Apocalypse Edition" 
                       Quake Mod (GPL). Originally called dog.mdl :-)