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Copyright (c) 2006 Florian Wesch <>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
#ifndef CREATURE_H
#define CREATURE_H
#include <lua.h>
#include "path.h"
#include "player.h"
#include "server.h"
#include "common_creature.h"
#include "common_world.h"
typedef struct creature_s {
int x;
int y;
creature_type type;
int food;
int health;
player_t *player;
int target_id;
pathnode_t *path;
int convert_food;
creature_type convert_type;
int spawn_food;
creature_state state;
int suicide;
int age_action_deltas;
int spawn_time;
char message[9];
unsigned char dirtymask;
int network_food_health;
int network_state;
int network_path_x;
int network_path_y;
int network_speed;
int network_target;
// Letzte uebermittelte Koordinate (fuer Delta Kompression)
int network_last_x;
int network_last_y;
int vm_id;
struct creature_s *hash_next;
} creature_t;
creature_t *creature_by_id(int creature_num);
int creature_id(const creature_t *creature);
creature_t *creature_get_checked_lua(lua_State *L, int idx);
creature_t *creature_spawn(player_t *player, creature_t *parent, int x, int y, creature_type type);
void creature_kill(creature_t *creature, creature_t *killer);
int creature_set_path(creature_t *creature, int x, int y);
int creature_set_health(creature_t *creature, int health);
int creature_set_target(creature_t *creature, int target);
int creature_set_state(creature_t *creature, int state);
int creature_set_conversion_type(creature_t *creature, creature_type type);
void creature_set_message(creature_t *creature, const char *message);
int creature_set_food(creature_t *creature, int food);
int creature_set_type(creature_t *creature, creature_type type);
int creature_suicide(creature_t *creature);
creature_t *creature_nearest_enemy(const creature_t *reference, int *distptr);
int creature_max_health(const creature_t *creature);
int creature_speed(const creature_t *creature);
int creature_dist(const creature_t *a, const creature_t *b);
int creature_food_on_tile(const creature_t *creature);
maptype_e creature_tile_type(const creature_t *creature);
int creature_max_food(const creature_t *creature);
void creature_kill_all_players_creatures(player_t *player);
void creature_moveall(int delta);
int creature_num_creatures();
/* Network */
void creature_send_initial_update(client_t *client);
void creature_to_network(creature_t *creature, int dirtymask, client_t *client);
int luaCreatureGetConfig(lua_State *L);
int luaCreatureSetConfig(lua_State *L);
int luaCreatureConfigChanged(lua_State *L);
void creature_init();
void creature_shutdown();