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/*
Copyright (c) 2006 Florian Wesch <fw@dividuum.de>. All Rights Reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifdef __linux__
#include <sys/time.h>
#include <sys/resource.h>
#endif
#ifdef DAEMONIZING
#include "daemonize.h"
#endif
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <time.h>
#include <lualib.h>
#include <lauxlib.h>
#include "global.h"
#include "misc.h"
#include "server.h"
#include "world.h"
#include "game.h"
#include "player.h"
lua_State *L;
int real_time = 0; // Seconds since server start
int game_time = 0; // Microseconds since game start
int game_paused = 0;
int game_exit = 0;
void sighandler(int sig) {
game_exit = 1;
}
int main(int argc, char *argv[]) {
#if defined(__linux__) && defined(WARN_COREDUMP)
struct rlimit rlim;
getrlimit(RLIMIT_CORE, &rlim);
if (rlim.rlim_cur == 0)
fprintf(stderr, "no coredump possible. enable them to help debug crashes.\n");
#endif
signal(SIGTERM, sighandler);
signal(SIGINT, sighandler);
#ifndef WIN32
signal(SIGPIPE, SIG_IGN);
#endif
srand(time(NULL));
L = luaL_newstate();
luaL_openlibs(L);
lua_register_string_constant(L, PREFIX);
lua_register_string_constant(L, PLATFORM);
game_init();
server_init();
player_init();
if (luaL_loadfile(L, PREFIX "infond.lua") != 0)
die("startup failed: %s", lua_tostring(L, -1));
if (!lua_checkstack(L, argc))
die("too many arguments?");
for (int i = 1; i < argc; i++)
lua_pushstring(L, argv[i]);
if (lua_pcall(L, argc - 1, 0, 0) != 0)
die("startup failed: %s", lua_tostring(L, -1));
// XXX: HACK: stdin client starten
#ifndef NO_CONSOLE_CLIENT
server_accept(STDIN_FILENO, "special:console");
#endif
#ifdef DAEMONIZING
daemonize(argc, argv);
#endif
while (!game_exit) {
game_one_game();
}
player_shutdown();
server_shutdown();
lua_close(L);
return EXIT_SUCCESS;
}