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Fixed #18676 -- Allow fast-path deletion of objects
Objects can be fast-path deleted if there are no signals, and there are no further cascades. If fast-path is taken, the objects do not need to be loaded into memory before deletion. Thanks to Jeremy Dunck, Simon Charette and Alex Gaynor for reviewing the patch.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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