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- CRO Software Inc.
- Seattle Washington
A real time raytracer that consists entirely of a fragment shader. Just throw this in a shader toy or use it when rendering a fullscreen quad. Runs at 1920x1000 @60fps(vsync on) on my GTX 780 ti.
Wild game challenge!
A hobby personal 2D engine I will use for Ludum Dares, and other things.