/
c4_exp.sma
324 lines (277 loc) · 10.3 KB
/
c4_exp.sma
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///C4 time is adjusted based on experience (frags).
#include amxmodx
#include amxmisc
#include cstrike
#include engine
#include engine_stocks
#include fakemeta
#include fakemeta_util
#define IDENTIFY register_plugin("c4 Experience","1.23","SPiNX")
#define MAX_IP_LENGTH 16
#define MAX_NAME_LENGTH 32
#define MAX_PLAYERS 32
#define MAX_RESOURCE_PATH_LENGTH 64
#define charsmin -1
#define INT_BYTES 4
#define BYTE_BITS 8
#define SHORT_BYTES 2
#define ADMIN_FLAG "l"
const LINUX_OFFSET_WEAPONS = 4;
const LINUX_DIFF = 5;
const UNIX_DIFF = 20;
static m_bIsC4, m_flNextBeep, m_flNextFreqInterval, m_flDefuseCountDown, m_fAttenu
#if !defined MaxClients
new MaxClients
#endif
new g_fExperience_offset
static Float:g_fUninhibited_Walk = 272.0;
new g_fire
new g_boomtime
new g_weapon_c4_index, g_maxPlayers, g_debug
new ClientName[MAX_PLAYERS+1][MAX_NAME_LENGTH]
new bool:Client_C4_adjusted_already[MAX_PLAYERS+1]
public plugin_precache()
g_fire = precache_model("sprites/laserbeam.spr")
public plugin_init()
{
IDENTIFY;
#if !defined MaxClients
MaxClients = get_maxplayers()
#endif
if(find_ent( charsmin, "func_bomb_target") || find_ent( charsmin,"info_bomb_target"))
{
register_logevent("@round_start",2,"1=Round_Start");
register_logevent("@round_end", 2, "1=Round_End")
register_logevent("FnPlant",3,"2=Planted_The_Bomb");
register_event("BarTime", "fnDefusal", "be", "1=5", "1=10");
g_debug = register_cvar("c4_debug", "0")
g_fExperience_offset = register_cvar("exp_offset", "1.03");
m_bIsC4 = find_ent_data_info("CGrenade", "m_bIsC4") + UNIX_DIFF
m_flNextBeep = (find_ent_data_info("CGrenade", "m_flNextBeep") / LINUX_OFFSET_WEAPONS) - LINUX_DIFF
m_flNextFreqInterval = (find_ent_data_info("CGrenade", "m_flNextFreqInterval") / LINUX_OFFSET_WEAPONS) - LINUX_DIFF
m_flDefuseCountDown = (find_ent_data_info("CGrenade", "m_flDefuseCountDown") / LINUX_OFFSET_WEAPONS) - LINUX_DIFF
m_fAttenu = (find_ent_data_info("CGrenade", "m_fAttenu") / LINUX_OFFSET_WEAPONS) - LINUX_DIFF
}
else
{
pause( "a" );
}
g_maxPlayers = get_maxplayers()
}
public client_putinserver(id)
{
if(is_user_connected(id))
{
Client_C4_adjusted_already[id] = false
get_user_name(id,ClientName[id],charsmax(ClientName[]))
}
}
public client_infochanged(id)
{
if(is_user_connected(id))
get_user_name(id,ClientName[id],charsmax(ClientName[]))
}
#if !defined get_pdata_bool
stock bool:get_pdata_bool(ent, charbased_offset, intbase_linuxdiff = 5)
{
return !!(get_pdata_int(ent, charbased_offset / INT_BYTES, intbase_linuxdiff) & (0xFF<<((charbased_offset % INT_BYTES) * BYTE_BITS)))
}
#endif
public FnPlant()
{
c4_from_grenade();
static id; id = get_loguser_index();
if(is_user_alive(id))
{
server_print "Is %n planting?", id
if(g_weapon_c4_index > MaxClients && pev_valid(g_weapon_c4_index) > 1)
{
g_weapon_c4_index ? set_rendering(g_weapon_c4_index, kRenderFxGlowShell, 255, 215, 0, kRenderGlow, 50) : c4_from_grenade()
static Float:fExp
static Float:fC4_factor
fExp = get_pcvar_float(g_fExperience_offset)
fC4_factor = get_user_frags(id)*fExp
if(!get_pdata_bool(g_weapon_c4_index, m_bIsC4, UNIX_DIFF, UNIX_DIFF))
return
if((cs_get_c4_explode_time(g_weapon_c4_index)-get_gametime()-fC4_factor) < 9.0)
{
set_pcvar_float(g_fExperience_offset, get_pcvar_float(g_fExperience_offset)/2)
fC4_factor = get_user_frags(id)*fExp
client_print 0, print_chat, "C4 Experience adjusted on server."
}
g_weapon_c4_index ? cs_set_c4_explode_time(g_weapon_c4_index, cs_get_c4_explode_time(g_weapon_c4_index)-fC4_factor) : c4_from_grenade()
if(g_weapon_c4_index && g_weapon_c4_index > MaxClients && pev_valid(g_weapon_c4_index) > 1)
{
new iC4TimeOffset
iC4TimeOffset = floatround(cs_get_c4_explode_time(g_weapon_c4_index)-fC4_factor)
new Float:fTime
fTime = float(iC4TimeOffset)
static iBoom_time
iBoom_time = floatround(cs_get_c4_explode_time(g_weapon_c4_index) - get_gametime())
if(cs_get_c4_explode_time(g_weapon_c4_index) <=7.0)
{
cs_set_c4_explode_time(g_weapon_c4_index, 9.0)
}
server_print "boom time is %f seconds!", fTime
//Multi-task
entity_set_float(id, EV_FL_maxspeed, g_fUninhibited_Walk);
if(iBoom_time)
g_boomtime = iBoom_time
set_task(1.0,"@count_down",5656,_,0,"b")
client_print 0, print_chat, "C4 timer is now %i seconds due to the expertise of %s.", g_boomtime, ClientName[id]
if(get_pcvar_num(g_debug))
set_task(0.1,"@c4_status",3400,_,_,"b")
}
else
{
c4_from_grenade()
}
}
else
{
c4_from_grenade()
}
}
return;
}
public fnDefusal(id)
{
if(is_user_connected(id) && is_user_alive(id))
{
if(!Client_C4_adjusted_already[id] && is_user_alive(id))
{
c4_from_grenade();
static Float:fC4_factor
fC4_factor = get_user_frags(id)*get_pcvar_float(g_fExperience_offset)
g_weapon_c4_index ? cs_set_c4_explode_time(g_weapon_c4_index,cs_get_c4_explode_time(g_weapon_c4_index)+fC4_factor) : c4_from_grenade()
static iBoom_time
iBoom_time = floatround(cs_get_c4_explode_time(g_weapon_c4_index) - get_gametime())
if(iBoom_time > 0)
{
g_boomtime = iBoom_time
}
static Float:fplayervector[3];
entity_get_vector(id, EV_VEC_origin, fplayervector);
client_print 0, print_chat, "C4 timer is now %i seconds due to the expertise of %s.", g_boomtime,ClientName[id]
set_task(0.1, "nice", id+911, _, _, "b");
Client_C4_adjusted_already[id] = true;
if(!is_user_bot(id))
{
entity_set_float(id, EV_FL_maxspeed, g_fUninhibited_Walk);
}
}
else if(!task_exists(id+911))
{
set_task(0.1, "nice", id+911, _, _, "b");
}
}
return PLUGIN_HANDLED
}
@count_down()
{
if(get_playersnum())g_boomtime ? client_print( 0, print_center, "Explode time:%i", --g_boomtime) : client_print( 0, print_center, "BOOM!")
}
public nice(show)
{
static ct_defusing
if(pev_valid(g_weapon_c4_index))
{
if(!is_user_bot(ct_defusing) && pev(ct_defusing,pev_button) & ~IN_USE)
remove_task(ct_defusing+911)
static iPlayerOrigin[3],
Float:C4_origin[3];
ct_defusing = show - 911
if(is_user_alive(ct_defusing))
{
fm_get_brush_entity_origin(g_weapon_c4_index, C4_origin)
get_user_origin(ct_defusing, iPlayerOrigin, 3)
#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters
static iC4_origin[3];
iC4_origin[0] = floatround(C4_origin[0]);
iC4_origin[1] = floatround(C4_origin[1]);
iC4_origin[2] = floatround(C4_origin[2]);
emessage_begin(MSG_BROADCAST, SVC_TEMPENTITY, {0,0,0}, 0);
ewrite_byte(TE_LIGHTNING)
ewrite_coord(iC4_origin[0]) // start position
ewrite_coord(iC4_origin[1])
ewrite_coord(iC4_origin[2])
ewrite_coord(iPlayerOrigin[0]) // end position
ewrite_coord(iPlayerOrigin[1])
ewrite_coord(iPlayerOrigin[2])
//write_byte(g_boomtime*60) // life in 0.1's
ewrite_byte(1) // life in 0.1's
ewrite_byte(35) // width in 0.1's
ewrite_byte(16) // amplitude in 0.01's
ewrite_short(g_fire) // sprite model index
emessage_end()
}
else
{
remove_task(ct_defusing+911)
}
}
else
{
c4_from_grenade()
remove_task(ct_defusing+911)
}
}
@round_start()
{
if(task_exists(5656))
remove_task(5656)
new players[ MAX_PLAYERS ],iHeadcount;get_players(players,iHeadcount)
for(new CT;CT < sizeof players;CT++)
Client_C4_adjusted_already[players[CT]] = false
}
@round_end()
{
@round_start()
if(task_exists(3400))
remove_task(3400)
}
stock get_loguser_index()
{
static loguser[MAX_RESOURCE_PATH_LENGTH + MAX_IP_LENGTH], name[MAX_NAME_LENGTH]
read_logargv(0, loguser, charsmax(loguser))
parse_loguser(loguser, name, charsmax(name))
return get_user_index(name)
}
stock iPlayers()
{
new players[ MAX_PLAYERS ],iHeadcount;get_players(players,iHeadcount,"ch")
return iHeadcount
}
stock c4_from_grenade()
{
static iC4; iC4 = MaxClients;
static szClass[MAX_NAME_LENGTH]
{
while ((iC4= find_ent(charsmin,"grenade")))
{
if(pev_valid(iC4) > 1 && iC4 > MaxClients)
{
if(get_pdata_bool(iC4, m_bIsC4, UNIX_DIFF, UNIX_DIFF))
g_weapon_c4_index = iC4
break;
}
pev(pev_classname, g_weapon_c4_index, szClass, charsmax(szClass))
if(g_weapon_c4_index <= MaxClients || !pev_valid(g_weapon_c4_index) || !equali(szClass, "grenade"))
c4_from_grenade()
}
}
}
@c4_status()
{
if(pev_valid(g_weapon_c4_index))
{
static Float:fInterval, Float:fBeep, Float:fAttn, Float:fCount
fAttn = get_pdata_float( g_weapon_c4_index, m_fAttenu, LINUX_DIFF )
fCount =get_pdata_float( g_weapon_c4_index, m_flDefuseCountDown, LINUX_DIFF ) //expecting instant
fInterval = get_pdata_float( g_weapon_c4_index, m_flNextFreqInterval, LINUX_DIFF ) //in your face
fBeep =get_pdata_float( g_weapon_c4_index, m_flNextBeep, LINUX_DIFF);
for (new admin=1; admin<=g_maxPlayers; admin++)
if (is_user_connected(admin) && has_flag(admin, ADMIN_FLAG))
client_print admin, print_chat, "Interval:%f|Beep:%f|Attn:%f|Count:%f", fInterval, fBeep, fAttn, fCount
}
}