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/*
* ScintillaMacOSX.h
* tutorial
*
* Created by Evan Jones on Sun Sep 01 2002.
*
*/
#ifndef SCINTILLA_CALLTIP_H
#define SCINTILLA_CALLTIP_H
#include "TView.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <time.h>
#include "Platform.h"
#include "Scintilla.h"
static const OSType scintillaCallTipType = 'Scct';
namespace Scintilla {
class ScintillaCallTip : public TView
{
public:
// Private so ScintillaCallTip objects can not be copied
ScintillaCallTip(const ScintillaCallTip &) : TView( NULL ) {}
ScintillaCallTip &operator=(const ScintillaCallTip &) { return * this; }
~ScintillaCallTip() {};
public:
/** This is the class ID that we've assigned to Scintilla. */
static const CFStringRef kScintillaCallTipClassID;
static const ControlKind kScintillaCallTipKind;
ScintillaCallTip( void* windowid );
/** Returns the HIView object kind, needed to subclass TView. */
virtual ControlKind GetKind() { return kScintillaCallTipKind; }
private:
virtual ControlPartCode HitTest( const HIPoint& where );
virtual void Draw( RgnHandle rgn, CGContextRef gc );
virtual OSStatus MouseDown( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount );
virtual OSStatus MouseUp( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount );
virtual OSStatus MouseDragged( HIPoint& location, UInt32 modifiers, EventMouseButton button, UInt32 clickCount );
public:
static HIViewRef Create();
private:
static OSStatus Construct( HIViewRef inControl, TView** outView );
};
}
#endif
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