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Imps will never dig through own fortified walls when assigned to gems #784

Loobinex opened this Issue Jan 20, 2018 · 1 comment


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commented Jan 20, 2018

To see the bug in action follow this scenario:

  1. Load campaign level 4 in KeeperFX 0.4.6
  2. Dig a path towards the gems
  3. Build a 3x3 treasure room in the initial available space near the gems.
  4. Wait until the imps fortify everything
  5. Pick up 3 of the 4 imps
  6. Highlight a gem-tile for digging and assign the remaining imp to start digging
  7. Highlight a piece of wall and dirt tiles beyond it for digging

-> Notice the imp will continue to mine indefinitely. He will only start to dig out the new space when he can no longer mine gems.
Expected behavior is that he completes his 11 trips of gems and than digs out the room.


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commented Jan 20, 2018

A clarification might be that they won't dig the fortified walls only if they are dropped at the gems. and there is a spot for them to dig.

If they are dropped anywhere else when the gems are highlighted, even after they have all started mining the gems, if you then click a fortified wall to dig, they will get to it. As if they are in "assigned" mode rather than "do what I think is best" mode. Dropping more than three imps at a gem side results in the additional imps apparently being in "do what I think is best" mode (since they took being dropped at a busy gem-side as not being assigned to dig there) and they get to the wall digging at some point.

@Loobinex Loobinex changed the title Imps will not dig through own fortified walls when gems are available Imps will never dig through own fortified walls when assigned to gems Jan 20, 2018

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