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Tools initial test of client side AStyle indentation Jun 3, 2013
code_doc Fixed incorrect armour documentation May 26, 2013
data Misc mergeomainia. Jun 5, 2013
msvc100 Get SDL compile actually working this time - helps to include the libs Jun 6, 2013
tests Update unit test to use overmapbuffer. May 17, 2013
.gitattributes initial test of client side AStyle indentation Jun 3, 2013
.gitignore Merge branch 'master' Jun 7, 2013
.travis.yml Added notification for freenode channel May 5, 2013
CODE_STYLE Add padding argument to coding style specification. May 16, 2013
COMPILING Moved some build info into COMPILING Jan 20, 2013
CONTRIBUTING.md Merge separating out contribution and regular readme content. May 7, 2013
CataclysmWin.cbp Update the Windows project files to point to the new wincurse.cpp Jun 3, 2013
DEVELOPER_FAQ.txt Used materials acid resistance to determine how items react to acid f… Jun 5, 2013
LICENSE Added license. May 14, 2013
Makefile Tweak how the makefile treats the obj directories Jun 3, 2013
Makefile.Windows mingw compile fix Apr 30, 2013
README Corrected readme email Apr 4, 2013
README.md Clarified that issues on Github are preferred to emails May 7, 2013
SIGNOFF signed-off ;) Jun 6, 2013
TESTING Added short note describing test suite build instructions. Apr 27, 2013
action.cpp test styling. Jun 3, 2013
action.h Added a new function and UI to re-layer clothing May 19, 2013
addiction.cpp test styling. Jun 3, 2013
addiction.h Addictions can be configured in professions.json Apr 14, 2013
artifact.cpp Materials refactoring Jun 1, 2013
artifact.h Add super clairvoyance artifact power for debugging. May 4, 2013
artifactdata.h Materials refactoring Jun 1, 2013
basecamp.cpp test styling. Jun 3, 2013
basecamp.h allowed npcs to wait at basecamp Feb 27, 2013
bionics.cpp --indent=spaces=4 Jun 7, 2013
bionics.h Prevent random bionic generation from creating null or faulty bionics Apr 28, 2013
bodypart.cpp test styling. Jun 3, 2013
bodypart.h Moved bodytemp code to player.cpp and uncommented update_bodytemp Mar 14, 2013
building_generation.cpp test styling. Jun 3, 2013
building_generation.h Rename mapgen_helper to building_generation May 26, 2013
calendar.cpp test styling. Jun 3, 2013
calendar.h Move STARTING_MINUTES to mongroupdef.cpp since it's the only place it… May 16, 2013
cataclysm-launcher Make the 'launcher' do things without spawning _two_ subshells. Jun 5, 2013
catacurse.h Fix Windows cross-compilation from Linux Jun 1, 2013
catajson.cpp test styling. Jun 3, 2013
catajson.h Add a catajson method to extract a list of strings as a set for use a… May 16, 2013
color.cpp --style=1tbs Jun 7, 2013
color.h Cleaned up redundant #defines. Feb 23, 2013
computer.cpp test styling. Jun 3, 2013
computer.h Added Computer Commands for New Lab Rooms May 26, 2013
construction.cpp test styling. Jun 3, 2013
construction.h Temporary fix for excess construction recipe components causing crash… Apr 23, 2013
crafting.cpp safe Jun 5, 2013
crafting.h Fix recipe parsing - in MSVC, catajson.as_string().c_str() becomes in… May 31, 2013
cursesdef.h Make the SDL version compatible with Linux, etc. Jun 1, 2013
debug.cpp test styling. Jun 3, 2013
debug.h Destroy trailing whitespace. Feb 22, 2013
defense.cpp test styling. Jun 3, 2013
dialogue.h Remove the old method of handling skills May 31, 2013
disease.cpp Materials refactoring Jun 1, 2013
disease.h fixed permissions from executable to read/write on disease.h Apr 26, 2013
enums.h Materials refactoring Jun 1, 2013
event.cpp test styling. Jun 3, 2013
event.h Rewrote map saving; entire map is stored in memory Sep 24, 2012
facdata.h Correct missing comma in facdata.h which caused incorrect faction names Oct 20, 2012
faction.cpp test styling. Jun 3, 2013
faction.h Shelters. NPC dialog and missions. Dec 8, 2011
field.cpp --indent=spaces=4 Jun 7, 2013
game.cpp Remove an extraneous close brace Jun 6, 2013
game.h Merge trig based distance option. Jun 5, 2013
gamemode.cpp --style=1tbs Jun 7, 2013
gamemode.h Revert "Changed RNG to use STD's <random>, with std::default_random_e… Apr 13, 2013
graffiti.cpp test styling. Jun 3, 2013
graffiti.h Add newline at end of file. Reported by aapo. Mar 10, 2013
help.cpp safe Jun 5, 2013
helper.cpp fix bug, inverted the numbering Apr 9, 2013
helper.h fix bug, inverted the numbering Apr 9, 2013
icon.rc Moved drugs that were in misc to chem section Feb 6, 2013
iexamine.cpp Materials refactoring Jun 1, 2013
iexamine.h Get acid water from funnels during acid rain. May 26, 2013
input.cpp test styling. Jun 3, 2013
input.h added a search function to crafting Mar 25, 2013
inventory.cpp Don't decrement iterators pointing at the end of an empty list Jun 4, 2013
inventory.h Remove obsolete sklevel member from player class May 22, 2013
inventory_ui.cpp Inventory: remembers last highlighted item Jun 3, 2013
item.cpp --indent=spaces=4 Jun 7, 2013
item.h Used materials acid resistance to determine how items react to acid f… Jun 5, 2013
item_factory.cpp safe Jun 5, 2013
item_factory.h Materials refactoring Jun 1, 2013
item_group.cpp test styling. Jun 3, 2013
item_group.h Periodic wipe of trailing whitespace. Apr 16, 2013
itype.h Materials refactoring Jun 1, 2013
itypedef.cpp safe Jun 5, 2013
iuse.cpp Make sharpie markers write and spraycans spray Jun 5, 2013
iuse.h Merge small fixes - PRs CleverRaven#1353, CleverRaven#1354, CleverRav… Jun 3, 2013
keypress.cpp Make the SDL version compatible with Linux, etc. Jun 1, 2013
keypress.h Rain effect based on Tase's code. Mar 21, 2013
lightmap.cpp --indent=spaces=4 Jun 7, 2013
lightmap.h Fix some warnings that turned up when attempting to compile with MSVC Apr 23, 2013
line.cpp --indent=spaces=4 Jun 7, 2013
line.h more of a collision resolution system. Feb 19, 2013
main.cpp --indent=spaces=4 Jun 7, 2013
main_menu.cpp test styling. Jun 3, 2013
map.cpp Fix some crazy indention. Jun 5, 2013
map.h fix build error Jun 3, 2013
mapbuffer.cpp test styling. Jun 3, 2013
mapbuffer.h Reset the mapbuffer on new world. Feb 24, 2013
mapdata.cpp test styling. Jun 3, 2013
mapdata.h Added t_gates_control_concrete May 29, 2013
mapgen.cpp Make the windows in the tutorial room curtained Jun 4, 2013
mapgenformat.cpp test styling. Jun 3, 2013
mapgenformat.h Another batch of un-shadowing variables May 9, 2013
mapitems.h Added more furnishings and items to mansion rooms May 29, 2013
mapitemsdef.cpp --indent=spaces=4 Jun 7, 2013
material.cpp safe Jun 5, 2013
material.h Added density field, for use in vortex attacks Jun 3, 2013
melee.cpp safe Jun 5, 2013
mission.cpp safe Jun 5, 2013
mission.h Fix PT. 2 May 31, 2013
mission_end.cpp safe Jun 5, 2013
mission_fail.cpp test styling. Jun 3, 2013
mission_place.cpp test styling. Jun 3, 2013
mission_start.cpp safe Jun 5, 2013
missiondef.cpp safe Jun 5, 2013
monattack.cpp --indent=spaces=4 Jun 7, 2013
monattack.h Added 'parrot' attack that will allow Mi Go to 'call out' May 26, 2013
mondeath.cpp safe Jun 5, 2013
mondeath.h Expanded spawn items function and intial test of zombie clothing drops May 12, 2013
mongroup.h Scale monster spawns based on monster group entry multiplier property. May 8, 2013
mongroupdef.cpp test styling. Jun 3, 2013
monitemsdef.cpp test styling. Jun 3, 2013
monmove.cpp --indent=spaces=4 Jun 7, 2013
monster.cpp safe Jun 5, 2013
monster.h Materials refactoring Jun 1, 2013
morale.h Display player feat morale boosts Apr 9, 2013
moraledata.h Revert "Change specific book name to generic 'difficult book', should… May 1, 2013
mtype.h Materials refactoring Jun 1, 2013
mtypedef.cpp safe Jun 5, 2013
mutation.cpp safe Jun 5, 2013
mutation.h Destroy trailing whitespace. Feb 22, 2013
mutation_data.cpp test styling. Jun 3, 2013
name.cpp test styling. Jun 3, 2013
name.h Add city names to names module. Apr 25, 2013
newcharacter.cpp safe Jun 5, 2013
npc.cpp safe Jun 5, 2013
npc.h Fix a chatbin save bug that got introduced May 31, 2013
npcmove.cpp circularize light sources, apply diagonal cost adjustment to npc move… Jun 2, 2013
npctalk.cpp safe Jun 5, 2013
omdata.h Set known_down on ot_slimepit_down, and unset it on ot_slimepit Jun 1, 2013
options.cpp --indent=spaces=4 Jun 7, 2013
options.h Option added Jun 2, 2013
output.cpp test styling. Jun 3, 2013
output.h Item menu in inventory allows up/down/enter selection as well. compar… May 18, 2013
overmap.cpp --indent=spaces=4 Jun 7, 2013
overmap.h Make '<' and '>' show different z-levels on the overmap screen May 23, 2013
overmapbuffer.cpp test styling. Jun 3, 2013
overmapbuffer.h Add a clear method to overmapbuffer and call it when resetting the wo… May 13, 2013
picojson.h Merge remote-tracking branch 'dda/pr/904' into dda-master May 9, 2013
player.cpp --indent=spaces=4 Jun 7, 2013
player.h Made bites no longer infect when canceled by armor Jun 5, 2013
pldata.h Remove old TODO comment Jun 3, 2013
posix_time.cpp test styling. Jun 3, 2013
posix_time.h vehicles moving faster are now animated faster. Feb 4, 2013
profession.cpp test styling. Jun 3, 2013
profession.h Addictions can be configured in professions.json Apr 14, 2013
ranged.cpp safe Jun 5, 2013
resource.rc Destroy trailing whitespace. Feb 22, 2013
rng.cpp test styling. Jun 3, 2013
rng.h Merge PR CleverRaven#787: text snippets! Fliers! May 3, 2013
sdlcurse.cpp --style=1tbs Jun 7, 2013
settlement.cpp test styling. Jun 3, 2013
settlement.h Revert "Merge branch 'WarningResolutions' of git://github.com/AkrionX… Mar 3, 2013
setvector.cpp test styling. Jun 3, 2013
setvector.h Fixing things so code compiles on MS Visual Studio 2010, which showed… May 8, 2013
skill.cpp --indent=spaces=4 Jun 7, 2013
skill.h Remove the old method of handling skills May 31, 2013
test_.sh self explanatory Jun 7, 2013
test_astyle.sh More exclusions. Jun 4, 2013
text_snippets.cpp test styling. Jun 3, 2013
text_snippets.h Add snippets data file and initialize snippets library. May 3, 2013
tileray.cpp test styling. Jun 3, 2013
tileray.h Fixed linux compatibility Mar 23, 2013
trap.h Added a placeable funnel item to collect water when it is raining. Apr 24, 2013
trapdef.cpp test styling. Jun 3, 2013
trapfunc.cpp safe Jun 5, 2013
tutorial.cpp test styling. Jun 3, 2013
tutorial.h Update a few tutorial messages Jun 2, 2013
uistate.h Advanced inv remembers areas and scroll position (until player moves). May 30, 2013
veh_interact.cpp test styling. Jun 3, 2013
veh_interact.h Add fuel siphoning to the game. May 15, 2013
veh_type.h Added electric cars to town spawns May 27, 2013
veh_typedef.cpp test styling. Jun 3, 2013
vehicle.cpp Merge SDL text support. Jun 4, 2013
vehicle.h Add default arguments to add_vehicle(). May 12, 2013
version.cpp Add custom build step for MSVC to generate version.h Jun 5, 2013
wdirent.h Allow compilation using MSVC 2010 Express, both 32-bit and 64-bit Apr 23, 2013
weather.cpp safe Jun 5, 2013
weather.h Add weather forecasting function and hook up to radios. Apr 25, 2013
weather_data.cpp test styling. Jun 3, 2013
wincurse.cpp Merge branch 'master' Jun 7, 2013
wish.cpp test styling. Jun 3, 2013