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canvas = document.getElementsByTagName("canvas")[0]; | ||
ctx = canvas.getContext("2d"); | ||
const WIDTH = 600; | ||
const HEIGHT = 600 | ||
canvas.width = WIDTH; | ||
canvas.height = HEIGHT; | ||
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var Cell = function(cellType){ | ||
this.value = cellType; | ||
this.row = null; | ||
this.column = null; | ||
this.distance = null; | ||
this.pred = null; | ||
this.bfsColor = "white"; | ||
}; | ||
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Cell.prototype.getColor = function() { | ||
if (this.value == "#"){ | ||
return "#000000"; | ||
} | ||
else if (this.value == " "){ | ||
return "#FFFFFF"; | ||
} | ||
else if (this.value == "S"){ | ||
return "#008000"; | ||
} | ||
else if (this.value == "E"){ | ||
return "#FF0000"; | ||
} | ||
else if (this.value == "P"){ | ||
return "#800080"; | ||
} | ||
else{ | ||
return "#FFFF00"; | ||
} | ||
}; | ||
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Cell.prototype.setPos = function(row, col){ | ||
this.row = row; | ||
this.col = col; | ||
}; | ||
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Cell.prototype.getNeighbors = function(){ | ||
// Not necessarily legal neighbors | ||
row = this.row; | ||
col = this.col; | ||
return [[row-1,col-1], [row-1,col], [row-1,col+1], [row,col-1], [row,col+1], [row+1,col-1], [row+1,col], [row+1,col+1]]; | ||
}; | ||
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Cell.prototype.setDistance = function(distance){ | ||
this.distance = distance; | ||
}; | ||
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Cell.prototype.getDistance = function(){ | ||
return this.distance; | ||
}; | ||
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Cell.prototype.getBFSColor = function(){ | ||
return this.bfsColor; | ||
}; | ||
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Cell.prototype.setBFSColor = function(color){ | ||
this.bfsColor = color; | ||
}; | ||
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Cell.prototype.setBFSColor = function(color){ | ||
this.bfsColor = color; | ||
}; | ||
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Cell.prototype.setPred = function(pred){ | ||
this.pred = pred; | ||
}; | ||
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Cell.prototype.getPred = function(){ | ||
return this.pred; | ||
}; | ||
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var Maze = function(){ | ||
this.contents = []; | ||
this.start = null; | ||
this.end = null; | ||
}; | ||
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Maze.prototype.initContents = function(desiredRes){ | ||
for (let i = 0; i < desiredRes; i++){ | ||
this.contents.push([]) | ||
for (let j = 0; j < desiredRes; j++){ | ||
if (i == 0 || i == (desiredRes-1) || j == 0 || j == (desiredRes-1)){ | ||
let cell = new Cell("#"); | ||
cell.setPos(i, j); | ||
this.contents[i].push(cell); | ||
} | ||
else{ | ||
let cell = new Cell(" "); | ||
cell.setPos(i, j); | ||
this.contents[i].push(cell); | ||
} | ||
} | ||
} | ||
}; | ||
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Maze.prototype.generator = function([x1, x2], [y1, y2], desiredRes){ | ||
let width = x2 - x1; | ||
let height = y2 - y1; | ||
if (width >= height){ | ||
// vertical bisection | ||
if(x2-x1>3){ | ||
let bisection = Math.ceil((x1+x2)/2); | ||
let max = y2-1; | ||
let min = y1+1; | ||
let randomPassage = Math.floor(Math.random() * (max - min + 1)) + min; | ||
let first = false; | ||
let second = false; | ||
if (this.contents[y2][bisection].value == " "){ | ||
randomPassage = max; | ||
first = true; | ||
} | ||
if (this.contents[y1][bisection].value == " "){ | ||
randomPassage = min; | ||
second = true; | ||
} | ||
for (let i = y1+1; i < y2; i++){ | ||
if (first && second){ | ||
if (i == max || i == min){ | ||
continue; | ||
} | ||
} | ||
else if (i == randomPassage){ | ||
continue; | ||
} | ||
this.contents[i][bisection].value = "#"; | ||
} | ||
this.generator([x1, bisection],[y1, y2], desiredRes); | ||
this.generator([bisection, x2],[y1, y2], desiredRes); | ||
} | ||
} | ||
else{ | ||
// horizontal bisection | ||
if (y2-y1 > 3){ | ||
let bisection = Math.ceil((y1+y2)/2); | ||
let max = x2-1; | ||
let min = x1+1; | ||
let randomPassage = Math.floor(Math.random() * (max - min + 1)) + min; | ||
let first = false; | ||
let second = false; | ||
if (this.contents[bisection][x2].value == " "){ | ||
randomPassage = max; | ||
first = true; | ||
} | ||
if (this.contents[bisection][x1].value == " "){ | ||
randomPassage = min; | ||
second = true; | ||
} | ||
for (let i = x1+1; i < x2; i++){ | ||
if (first && second){ | ||
if (i == max || i == min){ | ||
continue; | ||
} | ||
} | ||
else if (i == randomPassage){ | ||
continue; | ||
} | ||
this.contents[bisection][i].value = "#"; | ||
} | ||
this.generator([x1, x2],[y1, bisection], desiredRes); | ||
this.generator([x1, x2],[bisection, y2], desiredRes); | ||
} | ||
} | ||
}; | ||
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Maze.prototype.render = function(){ | ||
let numRows = this.contents.length; | ||
let numCols = this.contents[0].length; | ||
let cellWidth = WIDTH/numCols; | ||
let cellHeight = HEIGHT/numRows; | ||
let cellLength = cellWidth > cellHeight ? cellHeight : cellWidth; | ||
for (let row = 0; row < numRows; row++){ | ||
for (let col = 0; col < numCols; col++){ | ||
let cell = this.contents[row][col]; | ||
ctx.fillStyle = cell.getColor() | ||
let rectX = col * cellLength; | ||
let rectY = row * cellLength; | ||
ctx.fillRect(rectX, rectY, cellLength, cellLength); | ||
} | ||
} | ||
}; | ||
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Maze.prototype.getEmptySlots = function(){ | ||
let emptySlots = []; | ||
for (let row = 0; row < this.contents.length; row++){ | ||
for (let col = 0; col < this.contents[0].length; col++){ | ||
if (this.contents[row][col].value == " "){ | ||
emptySlots.push(this.contents[row][col]); | ||
} | ||
} | ||
} | ||
return emptySlots; | ||
}; | ||
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Maze.prototype.initPoints = function(){ | ||
let emptySlots = this.getEmptySlots(); | ||
if (emptySlots.length > 1){ | ||
this.start = emptySlots[0]; | ||
this.end = emptySlots[emptySlots.length-1]; | ||
this.start.value = "S"; | ||
this.end.value = "E"; | ||
} | ||
}; | ||
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Maze.prototype.shortestBFS = function(){ | ||
let start = this.end; | ||
start.setDistance(0); | ||
start.setPred(null); | ||
let cellQueue = []; // enqueue is push - dequeue is shift | ||
cellQueue.push(start); | ||
while (cellQueue.length > 0){ | ||
let currentCell = cellQueue.shift(); | ||
let neighbors = currentCell.getNeighbors(); | ||
for (let neighbor of neighbors){ | ||
let row = neighbor[0]; | ||
let col = neighbor[1]; | ||
if (row >= 0 && col >= 0 && row < this.contents.length && col < this.contents[0].length){ | ||
let cell = this.contents[row][col]; | ||
if (cell.getBFSColor() == "white" && cell.value != "#"){ | ||
cell.setBFSColor("gray"); | ||
cell.setDistance(currentCell.getDistance() + 1); | ||
cell.setPred(currentCell); | ||
cellQueue.push(cell); | ||
} | ||
} | ||
} | ||
currentCell.setBFSColor("black"); | ||
} | ||
}; | ||
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Maze.prototype.bfsTraverse = function(currentCell){ | ||
currentCell.value = "P"; | ||
this.render(); | ||
}; | ||
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Maze.prototype.clearSolution = function(){ | ||
for (let row of this.contents){ | ||
for (let element of row){ | ||
if (element.value == "P"){ | ||
element.value = " "; | ||
} | ||
} | ||
} | ||
}; | ||
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let generate = document.getElementById("generate"); | ||
let size = document.getElementById("size"); | ||
let solve = document.getElementById("solve"); | ||
let clear = document.getElementById("clear"); | ||
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myMaze = null; | ||
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function generator(){ | ||
myMaze = new Maze(); | ||
genSize = size.value; | ||
myMaze.initContents(genSize); | ||
myMaze.generator([0, genSize-1], [0, genSize-1], genSize); | ||
myMaze.initPoints(); | ||
myMaze.render(); | ||
} | ||
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generator(); | ||
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generate.addEventListener("click", generator); | ||
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solve.addEventListener("click", function(){ | ||
myMaze.shortestBFS(); | ||
currentCell = myMaze.start.getPred(); | ||
function animate() { | ||
if (currentCell != myMaze.end){ | ||
ctx.clearRect(0, 0, window.innerWidth, window.innerHeight); | ||
myMaze.bfsTraverse(currentCell); | ||
currentCell = currentCell.getPred(); | ||
requestAnimationFrame(animate); | ||
} | ||
} | ||
requestAnimationFrame(animate); | ||
}); | ||
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clear.addEventListener("click", function(){ | ||
myMaze.clearSolution(); | ||
myMaze.render(); | ||
}); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
---|---|---|
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>Maze Solver/Generator</title> | ||
<style> | ||
body { | ||
margin: 0px; | ||
padding: 0px; | ||
} | ||
</style> | ||
</head> | ||
<body style="display:flex; flex-direction: row;"> | ||
<canvas></canvas> | ||
<div> | ||
<button id="generate">Generate Maze Of Size: </button> | ||
<input id="size" type="text" value="10"/> | ||
<button id="solve" style="display:block;">Solve maze with bfs</button> | ||
<button id="clear" style="display:block;">Clear solution</button> | ||
</div> | ||
<script src="app.js"></script> | ||
</body> | ||
</html> |