Advanced object oriented library for Corona SDK and Lua OOP
dmc-objects modules power advanced, object-oriented development when using the Corona SDK. It provides:
- a classical model of object oriented programming
- a simple structure for creating/initializing/destroying Lua objects
- class getters and setters
- multiple inheritance
- support for mixins
- enhanced method access on supers
- an object API similar to Corona display objects
- fast execution through structure and optimizations
Though it's not just for Corona - the top-level object classes can be used when developing software in plain Lua.
dmc-objects is a subclass of
lua-objects and the latter does most of the heavy lifting. In this way
dmc-objects not only provides a development framework for Corona SDK, it also provides a great example on how to subclass
lua-objects with custom behavior.
Documentation & Examples
Additional documentation is online at: docs.davidmccuskey.com
There are several examples located in the folder
examples which show how to setup OOP structures in Lua. Among these are some original Corona examples which have been modified to use
dmc-objects and fit into an OOP style of programming.
Questions or Comments
If you have questions or comments you can either (preferred order):
- send me an email: corona-lib at davidmccuskey com
- send a PM @ coronalabs.com: @dmccuskey
- post an issue here on github
- post to the Corona forums: http://forums.coronalabs.com
If you discover any bugs, please post them here on github: dmc-corona-library issues
Installation & Use
For easy installation, copy the following items at the root-level of your Corona project:
- The entire
With this setup, modules should be imported like so:
local Objects = require 'dmc_corona.dmc_objects'
The library has been designed to give a lot of flexibility where it is stored in your project. For more information regarding installation, visit how to install the library.