Inspired by Adventure in Prolog
Just a few examples are implemented.
Copyright (C) 2012 Darko Mikulic
Distributed under the Eclipse Public License, the same as Clojure.
user=> (load "adventure_in_core_logic/nani")
user=> (in-ns 'adventure-in-core-logic.nani)
adventure-in-core-logic.nani=> (look)
You are in the kitchen
You can see:
crackers
apple
broccoli
You can go to:
cellar
dining_room
office
nil
adventure-in-core-logic.nani=> (take_now 'apple)
taken
nil
adventure-in-core-logic.nani=> (inventory)
You have:
apple
nil
adventure-in-core-logic.nani=> (goto 'dining_room)
You are in the dining_room
You can see:
You can go to:
kitchen
hall
nil
adventure-in-core-logic.nani=> (goto 'hall)
You are in the hall
You can see:
You can go to:
dining_room
office
nil
adventure-in-core-logic.nani=> (goto 'office)
You are in the office
You can see:
desk
computer
You can go to:
hall
kitchen
nil
adventure-in-core-logic.nani=> (take_now 'computer)
taken
nil
adventure-in-core-logic.nani=> (inventory)
You have:
computer
apple
nil
adventure-in-core-logic.nani=> (put 'apple)
Putting apple down
nil
adventure-in-core-logic.nani=> (inventory)
You have:
computer
nil
adventure-in-core-logic.nani=> (goto 'kitchen)
You are in the kitchen
You can see:
crackers
broccoli
You can go to:
cellar
dining_room
office
nil
adventure-in-core-logic.nani=> (run* [q] (is_contained_in q 'desk))
(flashlight envelope key stamp)