…so it now takes color, normal, bump, and envSphere textures, as well as diffuse values. Updated examples so that they have the correct titles, gave each one a different set of textures to use
… specular values as params, cube and cube-collision updated to take advantage of this
Conflicts: examples/tank/tank.js gladius-input.js gladius-input.min.js
…reduced number of cubes in grid in camera-rotate
Having `var jake = require('jake')` in a Jakefile or an included task results in the script looking for a locally-installed version of jake, when jake is supposed to be installed globally. And even if you have a local install, you have to explicitly run it to get the task to run. But, unless I'm missing something, you can just remove the jake imports and everything will work (as jake is already included if you're running the jake file). Magic!
readthedocs.org is a convenient site for hosting documentation, with the added benefit that Mozilla helps host the site. This adds three short pages of docs that go over some of the main concepts I've had to learn about since starting looking at Gladius. It uses Sphinx for building the docs as readthedocs.org uses Sphinx.
…CTRL+ALT+M to suspend the simulation clock and access the engine instance on the window.
…l-material to take colour parameters, reverted gladius-cubicvr libraries to versions that exist upstream on github, removed IDE specific file
…l-material to take colour parameters, reverted gladius-cubicvr libraries to versions that exist upstream on github
Conflicts: gladius-cubicvr.js gladius-cubicvr.min.js