Create OpenGL friendly texture atlases
Python
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AtlasTool.py
README.mdown

README.mdown

AtlasTool.py

AtlasTool.py is a tool for creating texture atlases for use in OpenGL. It uses Pygame (SDL) to render individual images into a single large texture, and outputs a texture atlas indicating the position and size of each image within the resulting image.

Usage

python AtlasTool.py [options]

Options:
  -h, --help            show this help message and exit
  -d DIR, --dir=DIR     (REQUIRED) Path to a directory containing desired
                        texture images.
  -s SURFACE_SIZE, --surface=SURFACE_SIZE
                        Size of the surface into which to render, of the form
                        WIDTHxHEIGHT). Defaults to 512x512.
  -o OUTPUT, --output=OUTPUT
                        Filename to use when saving the texture and atlas.
                        Defaults to 'texture'