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    Microsoft ResX Schema
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
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    mimetype: application/x-microsoft.net.object.binary.base64
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    mimetype: application/x-microsoft.net.object.soap.base64
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    mimetype: application/x-microsoft.net.object.bytearray.base64
    value : The object must be serialized into a byte array
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    <value>------ Build started: Project: WeifenLuo.WinFormsUI.Docking, Configuration: Debug .NET ------

Preparing resources...
Updating references...
Performing main compilation...

Build complete -- 0 errors, 0 warnings
Building satellite assemblies...



------ Build started: Project: DockSample, Configuration: Debug .NET ------

Preparing resources...
Updating references...
Performing main compilation...

Build complete -- 0 errors, 0 warnings
Building satellite assemblies...



---------------------- Done ----------------------

    Build: 2 succeeded, 0 failed, 0 skipped

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        AP////////////8AAAAAAAD/////////////AAAAAABEREREREREREREREQAAAAARERERERERERERERE
        AAAAAERERERERERERERERAAAAABEREREREREREREREQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
        AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD/////////////////////8AAAD/AA
        AA/wAAAP8AAAD/AAAA/wAAAP8AAAD/AAAA/wAAAP8AAAD/AAAA/wAAAP8AAAD/AAAA/wAAAP8AAAD/AA
        AA/wAAAP8AAAD/AAAA/wAAAP8AAAD/AAAA/wAAAP/////////////////////w==
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