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Batman Arkham City GOTY: Crash in vkCreateImage() #108

roothorick opened this Issue Mar 1, 2018 · 4 comments


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roothorick commented Mar 1, 2018

Software information

Game goes to a black screen after Nvidia logo, split second after gives a sizable crash dialog with vkCreateImage() being the topmost frame that's not unresolved or in standard library space. d3d11.log has a pile of messages related to unimplemented predication support, but it's not clear if the two are connected. Stacktrace:

System information

  • GPU: Radeon RX 480
  • Driver: Mesa 17.3.2
  • Wine version: 2.21-staging
  • DXVK version: git 3dea58d

Apitrace file(s)

Log files

@doitsujin doitsujin added the bug label Mar 1, 2018

@doitsujin doitsujin changed the title from Batman Arkham City GOTY: Crash in vkCreateImage(), may be related to predication to Batman Arkham City GOTY: Crash in vkCreateImage() Mar 1, 2018


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exolyte commented Apr 15, 2018

Tested this game on latest master (24f0528) and it crashes on a black screen after the nvidia logo as well, but with an error message about CreateShaderResourceView() and a texture creation error in the logs.

Driver is mesa 18.0.0 (I have no idea why it says 0.0.0).

I'm guessing this is related to #219


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AccountOneOff commented Apr 24, 2018

Just tested this game and it crashes at the same point after the Nvidia splash screen except I get this error message instead:


System information

  • GPU: GTX 960
  • Driver: 396.18.0
  • Wine version: Staging 3.5
  • DXVK version: 5eaacf7



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doitsujin commented Apr 29, 2018

@AccountOneOff It should work for you with the latest commits. I'll keep this open to track the RADV state of affairs, which as of now doesn't support the RGB formats for images at all.

@doitsujin doitsujin added the amd radv label Apr 29, 2018


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doitsujin commented May 2, 2018

@doitsujin doitsujin closed this May 2, 2018

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