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Skyrim SE rendering Issues #189

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Glog78 opened this Issue Mar 20, 2018 · 13 comments

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@Glog78

Glog78 commented Mar 20, 2018

Armors and environment flickering grey. See attached picture.
skyrim_bug
Since i saw a youtube video with an amd card running it with no issues it might be an nvidia only issue or a regression

System information

  • GPU: GTX970
  • Driver: 390.42
  • Wine version: wine-staging-git
  • DXVK version: 6550e8d

Apitrace file(s)

Sadly i wasn't able to get apitrace files because of the way the processes seem to stop apitrace before the game really loads up (SkyrimLauncher + bug while installing libraries)

Log files with DXVK_LOG_LEVEL=debug

SkyrimSE_d3d11.log
SkyrimSE_dxgi.log

Additional Note when running the Game with DXVK_LOG_LEVEL=trace and DXVK_DEBUG_LAYERS=1 it basically hangs at the menu screen when usually the smoke starts to come in. Music is still playing but even after several minutes no change.

Log files with DXVK_LOG_LEVEL=trace and DXVK_DEBUG_LAYERS=1

SkyrimSE_d3d11.log
SkyrimSE_dxgi.log

@Dealer

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Dealer commented Mar 21, 2018

I can confirm this bug. I asked on Discord a few days ago if someone else has this bug (or plays Skyrim:SE with nvidia at all) but no one answered.
I also had an apitrace but it was useless for some reason (playing back the apitrace with DXVK had no artifacts). But if a apitrace is needed i can provide one.

Edit:
Also retested with newest DXVK (c1a1ff3). No change either.

@pingubot

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pingubot commented Mar 21, 2018

@Dealer : what is the discord server for dxvk ?

@MEXAHOTABOP

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@doitsujin doitsujin added the bug label Mar 22, 2018

@Glog78

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Glog78 commented Apr 1, 2018

As of a2f0546 still flickering.

@doitsujin

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Owner

doitsujin commented Apr 8, 2018

I can't reproduce this on radv, this seems to be Nvidia-specific.

@doitsujin

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Owner

doitsujin commented Apr 10, 2018

Update: It does happen on RADV as well, although only sporadically on a very small number of objects, so it's not going to be easy to debug. I'll see what I can do.

@Glog78

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Glog78 commented Apr 15, 2018

@doitsujin ok it seems to work the same as ati on new nvidia shader compiler but performance wise it's not playable on new shader compiler (3.5 fps vs 60 fps on same settings).

@doitsujin

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Owner

doitsujin commented Apr 15, 2018

Performance is something they need to fix, it's clearly a regression. You might want to report that to #267 .
Anyway, thanks for the update.

@Glog78

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Glog78 commented Apr 18, 2018

Ok after they fixed the performance ... the flicker is back. So the new compiler doesn't fix it.

doitsujin added a commit that referenced this issue Apr 20, 2018

[dxbc] Implement precise flag
May fix depth precision in Skyrim SE (issue #189).
@doitsujin

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Owner

doitsujin commented Apr 20, 2018

Please test commit 50f1cf0. That seems to have fixed it for me on RADV.

@Glog78

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Glog78 commented Apr 20, 2018

50f1cf0 fixed it for me too 😁

@varris1

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varris1 commented Apr 20, 2018

Same here on NVIDIA.

@doitsujin

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doitsujin commented Apr 20, 2018

Great, in that case I'll close the issue.

@doitsujin doitsujin closed this Apr 20, 2018

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