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Fallout 4: F4SE (resolved) and Texture related issue(s) #363
Texture Alpha Blend issue:
First is the eyelash region of NPC and player characters, it appears black and even renders above glass textures for example when you observe yourself in front of mirror at gamestart and also when looking through the cryogenic chamber at your partner. (images provided)
Second texture issue is with a overlayed texture (foliage/rust?) on top of the electricity generators seen inside the vault (the ones that spark) and also on a few building types seen around concord. (images provided)
This has me load a savegame inside the museum (which freezes when loaded by dxvk), there are no broken textures except for eyelashes at this point. I will try to produce another apitrace of outside region.
It should actually be this: f4se.log and the f4se version should show up in the settings menu at bottom-right. Not sure if this is something DXVK can resolve.
Images of texturing issues (resized and cropped)
Eyelash Images coming soon...
Ok, I will upload my first wine builtin apitrace to dropbox and update the first post with it.
F4SE May not work with standard WINE D3D11 either, it should insert itself in the game version number under settings but doesn't appear to. Perhaps DXVK just causes it to spit additional error is all.
F4SE appears to not work in Wine version or DXVK, tested with LooksMenu and its clear things don't work right.
I got a reply back from the f4se team about the trampoline issue. Perhaps this feature can be worked into dxvk? I dunno if wine in general is to blame or if its something dxvk can fix.
The f4se dev seemed to think that it's something dxvk can resolve however.
I just tried DXVK under windows and yes the F4SE script extender works, this is unfortunate.
EDIT: I filed a app report under winehq appdb, it was accepted. I have yet to file a bugzilla report as I don't exactly know what component to put it under (except unknown of cause). Might ask on their forum.
Ok cheers for that, I will test that out today. I switched to Antergos from Manjaro so gotta configure everything over again.
Oddly enough the binary nvidia driver from their website doesn't install so I can't test 396.18.11 at this time (blank screen with cursor, no display error, shrug).
PS. I think SkyrimSE needs this exact same patching, probably easy to port that in also.
UPDATE: Appears to work, I haven't installed any mods yet as I have been trying to find a decent solution for mod management, NMM/MO2/VORTEX all have major issues, even with a windows VM.