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Genshin Impact: an ancient tea tree rendering issue #3961
Comments
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I can reproduce the problem on my Ampere GPU. NVK actually manages to render it correctly though. |
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Should be fixed as of 00872e9. |
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I confirm: the issue has been fixed by 00872e9 |
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This seems to have been fixed in the driver too, as of the 560 series. Fixed a bug that could cause the wrong image format to be used for render pass image clears in Vulkan applications when using a VkImage created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT. This could lead to rendering corruption, as described in issues such as <this bug report>. https://www.nvidia.com/download/driverResults.aspx/230225/en-us/ |
Sadly these drivers due to that fix broke dxvk support on 560 drivers it’s not working at all |
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Can confirm that 560 seems to break dxvk 3d rendering. 2d rendering still seems to work however. Getting this error on application crash: |
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Might be worth to retest it now that stable 560.35.03 is out - https://www.nvidia.com/en-us/drivers/details/230918/ |
The crown edges of an ancient tea tree are rendered black.
screenshots of the problem
how it looks:


as it should (random video https://www.youtube.com/watch?v=SVewx-ESiDI&t=338s ):
Software information
Genshin Impact v4.5 (non-EGS version), the settings don't matter
System information
Apitrace file
Log files
GenshinImpact_d3d11.log
GenshinImpact_dxgi.log
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