Bug fixes and Improvements
- Improved Clang and libc++ compatibility (PR #1173)
- Implemented proper hazard tracking for resource views, as mandated by the D3D11 runtime. This fixes visual artifacts in Shining Resonance: Refrain on AMD GPUs.
Note: This may have a small performance impact in some games.
- Far Cry Primal: Worked around a weird issue causing the game's graphics to turn red
- SteamVR Performance Test: Fixed broken rendering caused by a bug in the deferred context implementation (#1160)