Bug fixes and Improvements
- Implemented a new state cache file format which will lead to significantly smaller files. State caches from previous DXVK versions will be converted automatically.
- Further reduced CPU overhead, particularly in games with a large number of different shaders.
- Fixed incorrect barriers in case graphics shaders write to UAVs.
- Fixed incorrect MSAA sample positions being reported to shaders.
- Fixed some MSVC compiler warnings (#1218).