/
NetPlayClient.cpp
2480 lines (2064 loc) · 62.1 KB
/
NetPlayClient.cpp
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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/NetPlayClient.h"
#include <algorithm>
#include <cstddef>
#include <cstring>
#include <fstream>
#include <memory>
#include <mutex>
#include <sstream>
#include <thread>
#include <type_traits>
#include <vector>
#include <lzo/lzo1x.h>
#include <mbedtls/md5.h>
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/ENetUtil.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MD5.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/QoSSession.h"
#include "Common/SFMLHelper.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/ActionReplay.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCode.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/SI/SI_DeviceGCController.h"
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/FS/FileSystem.h"
#include "Core/IOS/FS/HostBackend/FS.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/Uids.h"
#include "Core/Movie.h"
#include "Core/PowerPC/PowerPC.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
namespace NetPlay
{
using namespace WiimoteCommon;
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
static std::unique_ptr<IOS::HLE::FS::FileSystem> s_wii_sync_fs;
static std::vector<u64> s_wii_sync_titles;
static bool s_si_poll_batching;
// called from ---GUI--- thread
NetPlayClient::~NetPlayClient()
{
// not perfect
if (m_is_running.IsSet())
StopGame();
if (m_is_connected)
{
m_should_compute_MD5 = false;
m_dialog->AbortMD5();
if (m_MD5_thread.joinable())
m_MD5_thread.join();
m_do_loop.Clear();
m_thread.join();
m_chunked_data_receive_queue.clear();
m_dialog->HideChunkedProgressDialog();
}
if (m_server)
{
Disconnect();
}
if (g_MainNetHost.get() == m_client)
{
g_MainNetHost.release();
}
if (m_client)
{
enet_host_destroy(m_client);
m_client = nullptr;
}
if (m_traversal_client)
{
ReleaseTraversalClient();
}
}
// called from ---GUI--- thread
NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog,
const std::string& name, const NetTraversalConfig& traversal_config)
: m_dialog(dialog), m_player_name(name)
{
ClearBuffers();
if (!traversal_config.use_traversal)
{
// Direct Connection
m_client = enet_host_create(nullptr, 1, CHANNEL_COUNT, 0, 0);
if (m_client == nullptr)
{
m_dialog->OnConnectionError(_trans("Could not create client."));
return;
}
ENetAddress addr;
enet_address_set_host(&addr, address.c_str());
addr.port = port;
m_server = enet_host_connect(m_client, &addr, CHANNEL_COUNT, 0);
if (m_server == nullptr)
{
m_dialog->OnConnectionError(_trans("Could not create peer."));
return;
}
ENetEvent netEvent;
int net = enet_host_service(m_client, &netEvent, 5000);
if (net > 0 && netEvent.type == ENET_EVENT_TYPE_CONNECT)
{
if (Connect())
{
m_client->intercept = ENetUtil::InterceptCallback;
m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
}
}
else
{
m_dialog->OnConnectionError(_trans("Could not communicate with host."));
}
}
else
{
if (address.size() > NETPLAY_CODE_SIZE)
{
m_dialog->OnConnectionError(
_trans("The host code is too long.\nPlease recheck that you have the correct code."));
return;
}
if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port))
return;
m_client = g_MainNetHost.get();
m_traversal_client = g_TraversalClient.get();
// If we were disconnected in the background, reconnect.
if (m_traversal_client->GetState() == TraversalClient::Failure)
m_traversal_client->ReconnectToServer();
m_traversal_client->m_Client = this;
m_host_spec = address;
m_connection_state = ConnectionState::WaitingForTraversalClientConnection;
OnTraversalStateChanged();
m_connecting = true;
Common::Timer connect_timer;
connect_timer.Start();
while (m_connecting)
{
ENetEvent netEvent;
if (m_traversal_client)
m_traversal_client->HandleResends();
while (enet_host_service(m_client, &netEvent, 4) > 0)
{
sf::Packet rpac;
switch (netEvent.type)
{
case ENET_EVENT_TYPE_CONNECT:
m_server = netEvent.peer;
if (Connect())
{
m_connection_state = ConnectionState::Connected;
m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
}
return;
default:
break;
}
}
if (connect_timer.GetTimeElapsed() > 5000)
break;
}
m_dialog->OnConnectionError(_trans("Could not communicate with host."));
}
}
bool NetPlayClient::Connect()
{
// send connect message
sf::Packet packet;
packet << Common::scm_rev_git_str;
packet << Common::netplay_dolphin_ver;
packet << m_player_name;
Send(packet);
enet_host_flush(m_client);
sf::Packet rpac;
// TODO: make this not hang
ENetEvent netEvent;
if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
{
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
enet_packet_destroy(netEvent.packet);
}
else
{
return false;
}
MessageId error;
rpac >> error;
// got error message
if (error)
{
switch (error)
{
case CON_ERR_SERVER_FULL:
m_dialog->OnConnectionError(_trans("The server is full."));
break;
case CON_ERR_VERSION_MISMATCH:
m_dialog->OnConnectionError(
_trans("The server and client's NetPlay versions are incompatible."));
break;
case CON_ERR_GAME_RUNNING:
m_dialog->OnConnectionError(_trans("The game is currently running."));
break;
default:
m_dialog->OnConnectionError(_trans("The server sent an unknown error message."));
break;
}
Disconnect();
return false;
}
else
{
rpac >> m_pid;
Player player;
player.name = m_player_name;
player.pid = m_pid;
player.revision = Common::netplay_dolphin_ver;
// add self to player list
m_players[m_pid] = player;
m_local_player = &m_players[m_pid];
m_dialog->Update();
m_is_connected = true;
return true;
}
}
// called from ---NETPLAY--- thread
unsigned int NetPlayClient::OnData(sf::Packet& packet)
{
MessageId mid;
packet >> mid;
INFO_LOG(NETPLAY, "Got server message: %x", mid);
switch (mid)
{
case NP_MSG_PLAYER_JOIN:
{
Player player;
packet >> player.pid;
packet >> player.name;
packet >> player.revision;
INFO_LOG(NETPLAY, "Player %s (%d) using %s joined", player.name.c_str(), player.pid,
player.revision.c_str());
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players[player.pid] = player;
}
m_dialog->Update();
}
break;
case NP_MSG_PLAYER_LEAVE:
{
PlayerId pid;
packet >> pid;
INFO_LOG(NETPLAY, "Player %s (%d) left", m_players.find(pid)->second.name.c_str(), pid);
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
m_players.erase(m_players.find(pid));
}
m_dialog->Update();
}
break;
case NP_MSG_CHAT_MESSAGE:
{
PlayerId pid;
packet >> pid;
std::string msg;
packet >> msg;
// don't need lock to read in this thread
const Player& player = m_players[pid];
INFO_LOG(NETPLAY, "Player %s (%d) wrote: %s", player.name.c_str(), player.pid, msg.c_str());
// add to gui
std::ostringstream ss;
ss << player.name << '[' << (char)(pid + '0') << "]: " << msg;
m_dialog->AppendChat(ss.str());
}
break;
case NP_MSG_CHUNKED_DATA_START:
{
u32 cid;
packet >> cid;
std::string title;
packet >> title;
u64 data_size = Common::PacketReadU64(packet);
m_chunked_data_receive_queue.emplace(cid, sf::Packet{});
std::vector<int> players;
players.push_back(m_local_player->pid);
m_dialog->ShowChunkedProgressDialog(title, data_size, players);
}
break;
case NP_MSG_CHUNKED_DATA_END:
{
u32 cid;
packet >> cid;
if (m_chunked_data_receive_queue.count(cid))
{
OnData(m_chunked_data_receive_queue[cid]);
m_chunked_data_receive_queue.erase(cid);
m_dialog->HideChunkedProgressDialog();
sf::Packet complete_packet;
complete_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_COMPLETE);
complete_packet << cid;
Send(complete_packet, CHUNKED_DATA_CHANNEL);
}
}
break;
case NP_MSG_CHUNKED_DATA_PAYLOAD:
{
u32 cid;
packet >> cid;
if (m_chunked_data_receive_queue.count(cid))
{
while (!packet.endOfPacket())
{
u8 byte;
packet >> byte;
m_chunked_data_receive_queue[cid] << byte;
}
m_dialog->SetChunkedProgress(m_local_player->pid,
m_chunked_data_receive_queue[cid].getDataSize());
sf::Packet progress_packet;
progress_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PROGRESS);
progress_packet << cid;
progress_packet << sf::Uint64{m_chunked_data_receive_queue[cid].getDataSize()};
Send(progress_packet, CHUNKED_DATA_CHANNEL);
}
}
break;
case NP_MSG_CHUNKED_DATA_ABORT:
{
u32 cid;
packet >> cid;
if (m_chunked_data_receive_queue.count(cid))
{
m_chunked_data_receive_queue.erase(cid);
m_dialog->HideChunkedProgressDialog();
}
}
break;
case NP_MSG_PAD_MAPPING:
{
for (PlayerId& mapping : m_pad_map)
{
packet >> mapping;
}
UpdateDevices();
m_dialog->Update();
}
break;
case NP_MSG_WIIMOTE_MAPPING:
{
for (PlayerId& mapping : m_wiimote_map)
{
packet >> mapping;
}
m_dialog->Update();
}
break;
case NP_MSG_PAD_DATA:
{
while (!packet.endOfPacket())
{
PadIndex map;
packet >> map;
GCPadStatus pad;
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
// Trusting server for good map value (>=0 && <4)
// add to pad buffer
m_pad_buffer.at(map).Push(pad);
m_gc_pad_event.Set();
}
}
break;
case NP_MSG_PAD_HOST_DATA:
{
while (!packet.endOfPacket())
{
PadIndex map;
packet >> map;
GCPadStatus pad;
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
// Trusting server for good map value (>=0 && <4)
// write to last status
m_last_pad_status[map] = pad;
if (!m_first_pad_status_received[map])
{
m_first_pad_status_received[map] = true;
m_first_pad_status_received_event.Set();
}
}
}
break;
case NP_MSG_WIIMOTE_DATA:
{
PadIndex map;
NetWiimote nw;
u8 size;
packet >> map >> size;
nw.resize(size);
for (unsigned int i = 0; i < size; ++i)
packet >> nw[i];
// Trusting server for good map value (>=0 && <4)
// add to Wiimote buffer
m_wiimote_buffer.at(map).Push(nw);
m_wii_pad_event.Set();
}
break;
case NP_MSG_PAD_BUFFER:
{
u32 size = 0;
packet >> size;
m_target_buffer_size = size;
m_dialog->OnPadBufferChanged(size);
}
break;
case NP_MSG_HOST_INPUT_AUTHORITY:
{
packet >> m_host_input_authority;
m_dialog->OnHostInputAuthorityChanged(m_host_input_authority);
}
break;
case NP_MSG_GOLF_SWITCH:
{
PlayerId pid;
packet >> pid;
const PlayerId previous_golfer = m_current_golfer;
m_current_golfer = pid;
m_dialog->OnGolferChanged(m_local_player->pid == pid, pid != 0 ? m_players[pid].name : "");
if (m_local_player->pid == previous_golfer)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_RELEASE);
Send(spac);
}
else if (m_local_player->pid == pid)
{
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_GOLF_ACQUIRE);
Send(spac);
// Pads are already calibrated so we can just ignore this
m_first_pad_status_received.fill(true);
m_wait_on_input = false;
m_wait_on_input_event.Set();
}
}
break;
case NP_MSG_GOLF_PREPARE:
{
m_wait_on_input_received = true;
m_wait_on_input = true;
}
break;
case NP_MSG_CHANGE_GAME:
{
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_selected_game;
}
INFO_LOG(NETPLAY, "Game changed to %s", m_selected_game.c_str());
// update gui
m_dialog->OnMsgChangeGame(m_selected_game);
sf::Packet game_status_packet;
game_status_packet << static_cast<MessageId>(NP_MSG_GAME_STATUS);
PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
PlayerGameStatus::NotFound :
PlayerGameStatus::Ok;
game_status_packet << static_cast<u32>(status);
Send(game_status_packet);
sf::Packet ipl_status_packet;
ipl_status_packet << static_cast<MessageId>(NP_MSG_IPL_STATUS);
ipl_status_packet << ExpansionInterface::CEXIIPL::HasIPLDump();
Send(ipl_status_packet);
}
break;
case NP_MSG_GAME_STATUS:
{
PlayerId pid;
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
Player& player = m_players[pid];
u32 status;
packet >> status;
player.game_status = static_cast<PlayerGameStatus>(status);
}
m_dialog->Update();
}
break;
case NP_MSG_START_GAME:
{
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game;
packet >> m_net_settings.m_CPUthread;
INFO_LOG(NETPLAY, "Start of game %s", m_selected_game.c_str());
{
std::underlying_type_t<PowerPC::CPUCore> core;
if (packet >> core)
m_net_settings.m_CPUcore = static_cast<PowerPC::CPUCore>(core);
else
m_net_settings.m_CPUcore = PowerPC::CPUCore::CachedInterpreter;
}
packet >> m_net_settings.m_EnableCheats;
packet >> m_net_settings.m_SelectedLanguage;
packet >> m_net_settings.m_OverrideGCLanguage;
packet >> m_net_settings.m_ProgressiveScan;
packet >> m_net_settings.m_PAL60;
packet >> m_net_settings.m_DSPEnableJIT;
packet >> m_net_settings.m_DSPHLE;
packet >> m_net_settings.m_WriteToMemcard;
packet >> m_net_settings.m_CopyWiiSave;
packet >> m_net_settings.m_OCEnable;
packet >> m_net_settings.m_OCFactor;
packet >> m_net_settings.m_ReducePollingRate;
for (auto& device : m_net_settings.m_EXIDevice)
{
int tmp;
packet >> tmp;
device = static_cast<ExpansionInterface::TEXIDevices>(tmp);
}
packet >> m_net_settings.m_EFBAccessEnable;
packet >> m_net_settings.m_BBoxEnable;
packet >> m_net_settings.m_ForceProgressive;
packet >> m_net_settings.m_EFBToTextureEnable;
packet >> m_net_settings.m_XFBToTextureEnable;
packet >> m_net_settings.m_DisableCopyToVRAM;
packet >> m_net_settings.m_ImmediateXFBEnable;
packet >> m_net_settings.m_EFBEmulateFormatChanges;
packet >> m_net_settings.m_SafeTextureCacheColorSamples;
packet >> m_net_settings.m_PerfQueriesEnable;
packet >> m_net_settings.m_FPRF;
packet >> m_net_settings.m_AccurateNaNs;
packet >> m_net_settings.m_SyncOnSkipIdle;
packet >> m_net_settings.m_SyncGPU;
packet >> m_net_settings.m_SyncGpuMaxDistance;
packet >> m_net_settings.m_SyncGpuMinDistance;
packet >> m_net_settings.m_SyncGpuOverclock;
packet >> m_net_settings.m_JITFollowBranch;
packet >> m_net_settings.m_FastDiscSpeed;
packet >> m_net_settings.m_MMU;
packet >> m_net_settings.m_Fastmem;
packet >> m_net_settings.m_SkipIPL;
packet >> m_net_settings.m_LoadIPLDump;
packet >> m_net_settings.m_VertexRounding;
packet >> m_net_settings.m_InternalResolution;
packet >> m_net_settings.m_EFBScaledCopy;
packet >> m_net_settings.m_FastDepthCalc;
packet >> m_net_settings.m_EnablePixelLighting;
packet >> m_net_settings.m_WidescreenHack;
packet >> m_net_settings.m_ForceFiltering;
packet >> m_net_settings.m_MaxAnisotropy;
packet >> m_net_settings.m_ForceTrueColor;
packet >> m_net_settings.m_DisableCopyFilter;
packet >> m_net_settings.m_DisableFog;
packet >> m_net_settings.m_ArbitraryMipmapDetection;
packet >> m_net_settings.m_ArbitraryMipmapDetectionThreshold;
packet >> m_net_settings.m_EnableGPUTextureDecoding;
packet >> m_net_settings.m_DeferEFBCopies;
packet >> m_net_settings.m_EFBAccessTileSize;
packet >> m_net_settings.m_EFBAccessDeferInvalidation;
packet >> m_net_settings.m_StrictSettingsSync;
m_initial_rtc = Common::PacketReadU64(packet);
packet >> m_net_settings.m_SyncSaveData;
packet >> m_net_settings.m_SaveDataRegion;
packet >> m_net_settings.m_SyncCodes;
packet >> m_net_settings.m_SyncAllWiiSaves;
for (int& extension : m_net_settings.m_WiimoteExtension)
packet >> extension;
packet >> m_net_settings.m_GolfMode;
m_net_settings.m_IsHosting = m_local_player->IsHost();
m_net_settings.m_HostInputAuthority = m_host_input_authority;
}
m_dialog->OnMsgStartGame();
}
break;
case NP_MSG_STOP_GAME:
case NP_MSG_DISABLE_GAME:
{
INFO_LOG(NETPLAY, "Game stopped");
StopGame();
m_dialog->OnMsgStopGame();
}
break;
case NP_MSG_POWER_BUTTON:
{
m_dialog->OnMsgPowerButton();
}
break;
case NP_MSG_PING:
{
u32 ping_key = 0;
packet >> ping_key;
sf::Packet response_packet;
response_packet << static_cast<MessageId>(NP_MSG_PONG);
response_packet << ping_key;
Send(response_packet);
}
break;
case NP_MSG_PLAYER_PING_DATA:
{
PlayerId pid;
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
Player& player = m_players[pid];
packet >> player.ping;
}
DisplayPlayersPing();
m_dialog->Update();
}
break;
case NP_MSG_DESYNC_DETECTED:
{
int pid_to_blame;
u32 frame;
packet >> pid_to_blame;
packet >> frame;
std::string player = "??";
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
{
auto it = m_players.find(pid_to_blame);
if (it != m_players.end())
player = it->second.name;
}
INFO_LOG(NETPLAY, "Player %s (%d) desynced!", player.c_str(), pid_to_blame);
m_dialog->OnDesync(frame, player);
}
break;
case NP_MSG_SYNC_GC_SRAM:
{
const size_t sram_settings_len = sizeof(g_SRAM) - offsetof(Sram, settings);
u8 sram[sram_settings_len];
for (size_t i = 0; i < sram_settings_len; ++i)
{
packet >> sram[i];
}
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
memcpy(&g_SRAM.settings, sram, sram_settings_len);
g_SRAM_netplay_initialized = true;
}
}
break;
case NP_MSG_SYNC_SAVE_DATA:
{
MessageId sub_id;
packet >> sub_id;
switch (sub_id)
{
case SYNC_SAVE_DATA_NOTIFY:
{
if (m_local_player->IsHost())
return 0;
packet >> m_sync_save_data_count;
m_sync_save_data_success_count = 0;
if (m_sync_save_data_count == 0)
SyncSaveDataResponse(true);
else
m_dialog->AppendChat(GetStringT("Synchronizing save data..."));
}
break;
case SYNC_SAVE_DATA_RAW:
{
if (m_local_player->IsHost())
return 0;
bool is_slot_a;
std::string region;
bool mc251;
packet >> is_slot_a >> region >> mc251;
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY +
(is_slot_a ? "A." : "B.") + region + (mc251 ? ".251" : "") + ".raw";
if (File::Exists(path) && !File::Delete(path))
{
PanicAlertT("Failed to delete NetPlay memory card. Verify your write permissions.");
SyncSaveDataResponse(false);
return 0;
}
const bool success = DecompressPacketIntoFile(packet, path);
SyncSaveDataResponse(success);
}
break;
case SYNC_SAVE_DATA_GCI:
{
if (m_local_player->IsHost())
return 0;
bool is_slot_a;
u8 file_count;
packet >> is_slot_a >> file_count;
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP +
StringFromFormat("Card %c", is_slot_a ? 'A' : 'B');
if ((File::Exists(path) && !File::DeleteDirRecursively(path + DIR_SEP)) ||
!File::CreateFullPath(path + DIR_SEP))
{
PanicAlertT("Failed to reset NetPlay GCI folder. Verify your write permissions.");
SyncSaveDataResponse(false);
return 0;
}
for (u8 i = 0; i < file_count; i++)
{
std::string file_name;
packet >> file_name;
if (!DecompressPacketIntoFile(packet, path + DIR_SEP + file_name))
{
SyncSaveDataResponse(false);
return 0;
}
}
SyncSaveDataResponse(true);
}
break;
case SYNC_SAVE_DATA_WII:
{
if (m_local_player->IsHost())
return 0;
const std::string path = File::GetUserPath(D_USER_IDX) + "Wii" GC_MEMCARD_NETPLAY DIR_SEP;
if (File::Exists(path) && !File::DeleteDirRecursively(path))
{
PanicAlertT("Failed to reset NetPlay NAND folder. Verify your write permissions.");
SyncSaveDataResponse(false);
return 0;
}
auto temp_fs = std::make_unique<IOS::HLE::FS::HostFileSystem>(path);
std::vector<u64> titles;
const IOS::HLE::FS::Modes fs_modes = {IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite,
IOS::HLE::FS::Mode::ReadWrite};
// Read the Mii data
bool mii_data;
packet >> mii_data;
if (mii_data)
{
auto buffer = DecompressPacketIntoBuffer(packet);
temp_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL, "/shared2/menu/FaceLib", 0,
fs_modes);
auto file = temp_fs->CreateAndOpenFile(IOS::PID_KERNEL, IOS::PID_KERNEL,
Common::GetMiiDatabasePath(), fs_modes);
if (!buffer || !file || !file->Write(buffer->data(), buffer->size()))
{
PanicAlertT("Failed to write Mii data.");
SyncSaveDataResponse(false);
return 0;
}
}
// Read the saves
u32 save_count;
packet >> save_count;
for (u32 n = 0; n < save_count; n++)
{
u64 title_id = Common::PacketReadU64(packet);
titles.push_back(title_id);
temp_fs->CreateDirectory(IOS::PID_KERNEL, IOS::PID_KERNEL,
Common::GetTitleDataPath(title_id), 0, fs_modes);
auto save = WiiSave::MakeNandStorage(temp_fs.get(), title_id);
bool exists;
packet >> exists;
if (!exists)
continue;
// Header
WiiSave::Header header;
packet >> header.tid;
packet >> header.banner_size;
packet >> header.permissions;
packet >> header.unk1;
for (size_t i = 0; i < header.md5.size(); i++)
packet >> header.md5[i];
packet >> header.unk2;
for (size_t i = 0; i < header.banner_size; i++)
packet >> header.banner[i];
// BkHeader
WiiSave::BkHeader bk_header;
packet >> bk_header.size;
packet >> bk_header.magic;
packet >> bk_header.ngid;
packet >> bk_header.number_of_files;
packet >> bk_header.size_of_files;
packet >> bk_header.unk1;
packet >> bk_header.unk2;
packet >> bk_header.total_size;
for (size_t i = 0; i < bk_header.unk3.size(); i++)
packet >> bk_header.unk3[i];
packet >> bk_header.tid;
for (size_t i = 0; i < bk_header.mac_address.size(); i++)
packet >> bk_header.mac_address[i];
// Files
std::vector<WiiSave::Storage::SaveFile> files;
for (u32 i = 0; i < bk_header.number_of_files; i++)
{
WiiSave::Storage::SaveFile file;
packet >> file.mode >> file.attributes;
{
u8 tmp;
packet >> tmp;
file.type = static_cast<WiiSave::Storage::SaveFile::Type>(tmp);
}
packet >> file.path;
if (file.type == WiiSave::Storage::SaveFile::Type::File)
{
auto buffer = DecompressPacketIntoBuffer(packet);
if (!buffer)
{
SyncSaveDataResponse(false);
return 0;
}
file.data = std::move(*buffer);
}
files.push_back(std::move(file));
}
if (!save->WriteHeader(header) || !save->WriteBkHeader(bk_header) ||
!save->WriteFiles(files))
{
PanicAlertT("Failed to write Wii save.");
SyncSaveDataResponse(false);
return 0;
}
}
SetWiiSyncData(std::move(temp_fs), titles);
SyncSaveDataResponse(true);
}
break;
default:
PanicAlertT("Unknown SYNC_SAVE_DATA message received with id: %d", sub_id);