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dolphin/Source/Core/VideoCommon/GeometryShaderManager.cpp
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| // Copyright 2014 Dolphin Emulator Project | |
| // SPDX-License-Identifier: GPL-2.0-or-later | |
| #include "VideoCommon/GeometryShaderManager.h" | |
| #include <cstring> | |
| #include "Common/ChunkFile.h" | |
| #include "Common/CommonTypes.h" | |
| #include "VideoCommon/BPMemory.h" | |
| #include "VideoCommon/RenderState.h" | |
| #include "VideoCommon/VideoConfig.h" | |
| #include "VideoCommon/XFMemory.h" | |
| static constexpr int LINE_PT_TEX_OFFSETS[8] = {0, 16, 8, 4, 2, 1, 1, 1}; | |
| void GeometryShaderManager::Init() | |
| { | |
| constants = {}; | |
| // Init any intial constants which aren't zero when bpmem is zero. | |
| SetViewportChanged(); | |
| SetProjectionChanged(); | |
| dirty = true; | |
| } | |
| void GeometryShaderManager::Dirty() | |
| { | |
| // This function is called after a savestate is loaded. | |
| // Any constants that can changed based on settings should be re-calculated | |
| m_projection_changed = true; | |
| // Uses EFB scale config | |
| SetLinePtWidthChanged(); | |
| dirty = true; | |
| } | |
| void GeometryShaderManager::SetVSExpand(VSExpand expand) | |
| { | |
| if (constants.vs_expand != expand) | |
| { | |
| constants.vs_expand = expand; | |
| dirty = true; | |
| } | |
| } | |
| void GeometryShaderManager::SetConstants(PrimitiveType prim) | |
| { | |
| if (m_projection_changed && g_ActiveConfig.stereo_mode != StereoMode::Off) | |
| { | |
| m_projection_changed = false; | |
| if (xfmem.projection.type == ProjectionType::Perspective) | |
| { | |
| float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * | |
| (g_ActiveConfig.iStereoDepthPercentage / 100.0f); | |
| constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; | |
| constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; | |
| } | |
| else | |
| { | |
| constants.stereoparams[0] = constants.stereoparams[1] = 0; | |
| } | |
| constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence * | |
| (g_ActiveConfig.iStereoConvergencePercentage / 100.0f)); | |
| dirty = true; | |
| } | |
| if (g_ActiveConfig.UseVSForLinePointExpand()) | |
| { | |
| if (prim == PrimitiveType::Points) | |
| SetVSExpand(VSExpand::Point); | |
| else if (prim == PrimitiveType::Lines) | |
| SetVSExpand(VSExpand::Line); | |
| else | |
| SetVSExpand(VSExpand::None); | |
| } | |
| if (m_viewport_changed) | |
| { | |
| m_viewport_changed = false; | |
| constants.lineptparams[0] = 2.0f * xfmem.viewport.wd; | |
| constants.lineptparams[1] = -2.0f * xfmem.viewport.ht; | |
| dirty = true; | |
| } | |
| } | |
| void GeometryShaderManager::SetViewportChanged() | |
| { | |
| m_viewport_changed = true; | |
| } | |
| void GeometryShaderManager::SetProjectionChanged() | |
| { | |
| m_projection_changed = true; | |
| } | |
| void GeometryShaderManager::SetLinePtWidthChanged() | |
| { | |
| constants.lineptparams[2] = bpmem.lineptwidth.linesize / 6.f; | |
| constants.lineptparams[3] = bpmem.lineptwidth.pointsize / 6.f; | |
| constants.texoffset[2] = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.lineoff]; | |
| constants.texoffset[3] = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.pointoff]; | |
| dirty = true; | |
| } | |
| void GeometryShaderManager::SetTexCoordChanged(u8 texmapid) | |
| { | |
| TCoordInfo& tc = bpmem.texcoords[texmapid]; | |
| int bitmask = 1 << texmapid; | |
| constants.texoffset[0] &= ~bitmask; | |
| constants.texoffset[0] |= tc.s.line_offset << texmapid; | |
| constants.texoffset[1] &= ~bitmask; | |
| constants.texoffset[1] |= tc.s.point_offset << texmapid; | |
| dirty = true; | |
| } | |
| void GeometryShaderManager::DoState(PointerWrap& p) | |
| { | |
| p.Do(m_projection_changed); | |
| p.Do(m_viewport_changed); | |
| p.Do(constants); | |
| if (p.IsReadMode()) | |
| { | |
| // Fixup the current state from global GPU state | |
| // NOTE: This requires that all GPU memory has been loaded already. | |
| Dirty(); | |
| } | |
| } |