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Merge pull request #8146 from Techjar/netplay-network-opts

Qt/NetPlayDialog: Change network mode options to radio buttons
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stenzek committed Jun 8, 2019
2 parents 6b4ca31 + b0b4b69 commit 0177c6c2c7ef1252c47e01490a9e60792f8184ad
@@ -60,11 +60,10 @@ const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE{{System::Main, "NetPlay", "Re
false};
const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "HostInputAuthority"},
false};
const ConfigInfo<std::string> NETPLAY_NETWORK_MODE{{System::Main, "NetPlay", "NetworkMode"},
"fixeddelay"};
const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES{{System::Main, "NetPlay", "SyncAllWiiSaves"},
false};
const ConfigInfo<bool> NETPLAY_GOLF_MODE{{System::Main, "NetPlay", "GolfMode"}, false};
const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY{{System::Main, "NetPlay", "GolfModeOverlay"},
true};

@@ -49,9 +49,8 @@ extern const ConfigInfo<bool> NETPLAY_SYNC_CODES;
extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
extern const ConfigInfo<std::string> NETPLAY_NETWORK_MODE;
extern const ConfigInfo<bool> NETPLAY_SYNC_ALL_WII_SAVES;
extern const ConfigInfo<bool> NETPLAY_GOLF_MODE;
extern const ConfigInfo<bool> NETPLAY_GOLF_MODE_OVERLAY;

} // namespace Config
@@ -1295,7 +1295,8 @@ bool MainWindow::NetPlayJoin()
const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);
const bool host_input_authority = network_mode == "hostinputauthority" || network_mode == "golf";

if (server)
{
@@ -27,6 +27,7 @@
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/HttpRequest.h"
#include "Common/Logging/Log.h"
#include "Common/TraversalClient.h"

#include "Core/Config/GraphicsSettings.h"
@@ -74,33 +75,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
CreateChatLayout();
CreatePlayersLayout();
CreateMainLayout();

const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool host_input_authority = Config::Get(Config::NETPLAY_HOST_INPUT_AUTHORITY);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode = Config::Get(Config::NETPLAY_GOLF_MODE);
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);

m_buffer_size_box->setValue(buffer_size);
m_save_sd_action->setChecked(write_save_sdcard_data);
m_load_wii_action->setChecked(load_wii_save);
m_sync_save_data_action->setChecked(sync_saves);
m_sync_codes_action->setChecked(sync_codes);
m_record_input_action->setChecked(record_inputs);
m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
m_strict_settings_sync_action->setChecked(strict_settings_sync);
m_host_input_authority_action->setChecked(host_input_authority);
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_action->setChecked(golf_mode);
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);

LoadSettings();
ConnectWidgets();

auto& settings = Settings::Instance().GetQSettings();
@@ -129,6 +104,7 @@ void NetPlayDialog::CreateMainLayout()
m_menu_bar = new QMenuBar(this);

m_data_menu = m_menu_bar->addMenu(tr("Data"));
m_data_menu->setToolTipsVisible(true);
m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
m_save_sd_action->setCheckable(true);
m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
@@ -140,16 +116,47 @@ void NetPlayDialog::CreateMainLayout()
m_sync_all_wii_saves_action = m_data_menu->addAction(tr("Sync All Wii Saves"));
m_sync_all_wii_saves_action->setCheckable(true);
m_strict_settings_sync_action = m_data_menu->addAction(tr("Strict Settings Sync"));
m_strict_settings_sync_action->setToolTip(
tr("This will sync additional graphics settings, and force everyone to the same internal "
"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."));
m_strict_settings_sync_action->setCheckable(true);

m_network_menu = m_menu_bar->addMenu(tr("Network"));
m_network_menu->setToolTipsVisible(true);
m_reduce_polling_rate_action = m_network_menu->addAction(tr("Reduce Polling Rate"));
m_reduce_polling_rate_action->setToolTip(
tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. "
"Does not affect Wii Remotes."));
m_reduce_polling_rate_action->setCheckable(true);

m_network_menu->addSeparator();
m_fixed_delay_action = m_network_menu->addAction(tr("Fair Input Delay"));
m_fixed_delay_action->setToolTip(
tr("Each player sends their own inputs to the game, with equal buffer size for all players, "
"configured by the host.\nSuitable for competitive games where fairness and minimal "
"latency are most important."));
m_fixed_delay_action->setCheckable(true);
m_host_input_authority_action = m_network_menu->addAction(tr("Host Input Authority"));
m_host_input_authority_action->setToolTip(
tr("Host has control of sending all inputs to the game, as received from other players, "
"giving the host zero latency but increasing latency for others.\nSuitable for casual "
"games with 3+ players, possibly on unstable or high latency connections."));
m_host_input_authority_action->setCheckable(true);
m_golf_mode_action = m_network_menu->addAction(tr("Golf Mode"));
m_golf_mode_action->setToolTip(
tr("Identical to Host Input Authority, except the \"Host\" (who has zero latency) can be "
"switched at any time.\nSuitable for turn-based games with timing-sensitive controls, "
"such as golf."));
m_golf_mode_action->setCheckable(true);

m_network_mode_group = new QActionGroup(this);
m_network_mode_group->setExclusive(true);
m_network_mode_group->addAction(m_fixed_delay_action);
m_network_mode_group->addAction(m_host_input_authority_action);
m_network_mode_group->addAction(m_golf_mode_action);
m_fixed_delay_action->setChecked(true);

m_md5_menu = m_menu_bar->addMenu(tr("Checksum"));
m_md5_menu->addAction(tr("Current game"), this, [this] {
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game);
@@ -299,13 +306,19 @@ void NetPlayDialog::ConnectWidgets()
client->AdjustPadBufferSize(value);
});

connect(m_host_input_authority_action, &QAction::toggled, this, [=](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);
const auto hia_function = [this](bool enable) {
if (m_host_input_authority != enable)
{
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(enable);
}
};

m_golf_mode_action->setEnabled(checked);
});
connect(m_host_input_authority_action, &QAction::toggled, this,
[hia_function] { hia_function(true); });
connect(m_golf_mode_action, &QAction::toggled, this, [hia_function] { hia_function(true); });
connect(m_fixed_delay_action, &QAction::toggled, this, [hia_function] { hia_function(false); });

connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
@@ -352,6 +365,7 @@ void NetPlayDialog::ConnectWidgets()
connect(m_sync_all_wii_saves_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_golf_mode_overlay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_fixed_delay_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
}

void NetPlayDialog::SendMessage(const std::string& msg)
@@ -830,7 +844,8 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
m_strict_settings_sync_action->setEnabled(enabled);
m_host_input_authority_action->setEnabled(enabled);
m_sync_all_wii_saves_action->setEnabled(enabled && m_sync_save_data_action->isChecked());
m_golf_mode_action->setEnabled(enabled && m_host_input_authority_action->isChecked());
m_golf_mode_action->setEnabled(enabled);
m_fixed_delay_action->setEnabled(enabled);
}

m_record_input_action->setEnabled(enabled);
@@ -901,10 +916,6 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
m_buffer_label->setEnabled(enable_buffer);
m_buffer_size_box->setHidden(false);
m_buffer_label->setHidden(false);

const QSignalBlocker blocker(m_host_input_authority_action);
m_host_input_authority_action->setChecked(enabled);
m_golf_mode_action->setEnabled(enabled);
}
else
{
@@ -916,7 +927,10 @@ void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)

m_buffer_label->setText(enabled ? tr("Max Buffer:") : tr("Buffer:"));
if (enabled)
{
const QSignalBlocker blocker(m_buffer_size_box);
m_buffer_size_box->setValue(Config::Get(Config::NETPLAY_CLIENT_BUFFER_SIZE));
}
});
}

@@ -1033,6 +1047,51 @@ std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std:
return nullptr;
}

void NetPlayDialog::LoadSettings()
{
const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
const bool record_inputs = Config::Get(Config::NETPLAY_RECORD_INPUTS);
const bool reduce_polling_rate = Config::Get(Config::NETPLAY_REDUCE_POLLING_RATE);
const bool strict_settings_sync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
const bool sync_all_wii_saves = Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES);
const bool golf_mode_overlay = Config::Get(Config::NETPLAY_GOLF_MODE_OVERLAY);

m_buffer_size_box->setValue(buffer_size);
m_save_sd_action->setChecked(write_save_sdcard_data);
m_load_wii_action->setChecked(load_wii_save);
m_sync_save_data_action->setChecked(sync_saves);
m_sync_codes_action->setChecked(sync_codes);
m_record_input_action->setChecked(record_inputs);
m_reduce_polling_rate_action->setChecked(reduce_polling_rate);
m_strict_settings_sync_action->setChecked(strict_settings_sync);
m_sync_all_wii_saves_action->setChecked(sync_all_wii_saves);
m_golf_mode_overlay_action->setChecked(golf_mode_overlay);

const std::string network_mode = Config::Get(Config::NETPLAY_NETWORK_MODE);

if (network_mode == "fixeddelay")
{
m_fixed_delay_action->setChecked(true);
}
else if (network_mode == "hostinputauthority")
{
m_host_input_authority_action->setChecked(true);
}
else if (network_mode == "golf")
{
m_golf_mode_action->setChecked(true);
}
else
{
WARN_LOG(NETPLAY, "Unknown network mode '%s', using 'fixeddelay'", network_mode.c_str());
m_fixed_delay_action->setChecked(true);
}
}

void NetPlayDialog::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
@@ -1049,10 +1108,24 @@ void NetPlayDialog::SaveSettings()
Config::SetBase(Config::NETPLAY_RECORD_INPUTS, m_record_input_action->isChecked());
Config::SetBase(Config::NETPLAY_REDUCE_POLLING_RATE, m_reduce_polling_rate_action->isChecked());
Config::SetBase(Config::NETPLAY_STRICT_SETTINGS_SYNC, m_strict_settings_sync_action->isChecked());
Config::SetBase(Config::NETPLAY_HOST_INPUT_AUTHORITY, m_host_input_authority_action->isChecked());
Config::SetBase(Config::NETPLAY_SYNC_ALL_WII_SAVES, m_sync_all_wii_saves_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE, m_golf_mode_action->isChecked());
Config::SetBase(Config::NETPLAY_GOLF_MODE_OVERLAY, m_golf_mode_overlay_action->isChecked());

std::string network_mode;
if (m_fixed_delay_action->isChecked())
{
network_mode = "fixeddelay";
}
else if (m_host_input_authority_action->isChecked())
{
network_mode = "hostinputauthority";
}
else if (m_golf_mode_action->isChecked())
{
network_mode = "golf";
}

Config::SetBase(Config::NETPLAY_NETWORK_MODE, network_mode);
}

void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
@@ -66,6 +66,7 @@ class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
std::string FindGame(const std::string& game) override;
std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;

void LoadSettings();
void SaveSettings();

void ShowMD5Dialog(const std::string& file_identifier) override;
@@ -136,8 +137,10 @@ class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
QAction* m_sync_all_wii_saves_action;
QAction* m_golf_mode_action;
QAction* m_golf_mode_overlay_action;
QAction* m_fixed_delay_action;
QPushButton* m_quit_button;
QSplitter* m_splitter;
QActionGroup* m_network_mode_group;

QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;

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