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VertexLoader_Position: Make lookup tables immutable

Allows the compiler to place these arrays within the read-only segment.
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lioncash committed May 30, 2019
1 parent be9a03b commit 14e544eef8737634f952c85da4ebac22491f813f
Showing with 4 additions and 4 deletions.
  1. +4 −4 Source/Core/VideoCommon/VertexLoader_Position.cpp
@@ -77,7 +77,7 @@ void Pos_ReadIndex(VertexLoader* loader)
LOG_VTX();
}

TPipelineFunction tableReadPosition[4][8][2] = {
constexpr TPipelineFunction s_table_read_position[4][8][2] = {
{
{
nullptr,
@@ -168,7 +168,7 @@ TPipelineFunction tableReadPosition[4][8][2] = {
},
};

int tableReadPositionVertexSize[4][8][2] = {
constexpr int s_table_read_position_vertex_size[4][8][2] = {
{
{0, 0},
{0, 0},
@@ -202,11 +202,11 @@ int tableReadPositionVertexSize[4][8][2] = {

unsigned int VertexLoader_Position::GetSize(u64 _type, unsigned int _format, unsigned int _elements)
{
return tableReadPositionVertexSize[_type][_format][_elements];
return s_table_read_position_vertex_size[_type][_format][_elements];
}

TPipelineFunction VertexLoader_Position::GetFunction(u64 _type, unsigned int _format,
unsigned int _elements)
{
return tableReadPosition[_type][_format][_elements];
return s_table_read_position[_type][_format][_elements];
}

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