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NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
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magcius committed Aug 14, 2013
1 parent 7622d5b commit 1826fce
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions Source/Core/Core/Src/NetPlayServer.cpp
Expand Up @@ -581,6 +581,8 @@ bool NetPlayServer::StopGame()
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
SendToClients(spac);

m_is_running = false;

return true;
}

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