diff --git a/Source/Core/Core/Src/Movie.cpp b/Source/Core/Core/Src/Movie.cpp index cc4834b8b9d5..2cbbe33e56e3 100644 --- a/Source/Core/Core/Src/Movie.cpp +++ b/Source/Core/Core/Src/Movie.cpp @@ -136,6 +136,7 @@ void Init() if (IsPlayingInput()) { ReadHeader(); + std::thread md5thread(CheckMD5); if ((strncmp((char *)tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6))) { PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", tmpHeader.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str()); @@ -164,8 +165,6 @@ void Init() g_currentLagCount = 0; g_currentInputCount = 0; } - else - std::thread md5thread(CheckMD5); } void InputUpdate() @@ -388,7 +387,6 @@ bool BeginRecordingInput(int controllers) State::SaveAs(tmpStateFilename.c_str()); g_bRecordingFromSaveState = true; - std::thread md5thread(CheckMD5); // This is only done here if starting from save state because otherwise we won't have the titleid. Otherwise it's set in WII_IPC_HLE_Device_es.cpp. // TODO: find a way to GetTitleDataPath() from Movie::Init() @@ -638,7 +636,6 @@ void ReadHeader() else { GetSettings(); - bSaveConfig = false; } videoBackend.resize(ARRAYSIZE(tmpHeader.videoBackend)); @@ -658,9 +655,7 @@ void ReadHeader() { author[i] = tmpHeader.author[i]; } - - for (int i = 0; i < 16; i++) - MD5[i] = tmpHeader.md5[i]; + memcpy(MD5, tmpHeader.md5, 16); } bool PlayInput(const char *filename) @@ -1083,8 +1078,7 @@ void SaveRecording(const char *filename) header.bClearSave = g_bClearSave; strncpy((char *)header.discChange, g_discChange.c_str(),ARRAYSIZE(header.discChange)); strncpy((char *)header.author, author.c_str(),ARRAYSIZE(header.author)); - for (int i = 0; i < 16;i++) - header.md5[i] = MD5[i]; + memcpy(header.md5,MD5,16); // TODO header.uniqueID = 0; @@ -1142,45 +1136,41 @@ void GetSettings() if (!Core::g_CoreStartupParameter.bWii) g_bClearSave = !File::Exists(SConfig::GetInstance().m_strMemoryCardA); bMemcard = SConfig::GetInstance().m_EXIDevice[0] == EXIDEVICE_MEMORYCARD; + std::thread md5thread(GetMD5); } void CheckMD5() { - if (IsRecordingInput()) - { - Core::DisplayMessage("Calculating checksum of game file...", 2000); - for (int i = 0; i < 16; i++) - MD5[i] = 0; - } - else + for (int i=0, n=0; i<16; i++) { - for (int i=0; i<16; i++) - { - if (tmpHeader.md5[i] != 0) - continue; - if (i == 15) - return; - } - Core::DisplayMessage("Verifying checksum...", 2000); + if (tmpHeader.md5[i] != 0) + continue; + n++; + if (n == 16) + return; } + Core::DisplayMessage("Verifying checksum...", 2000); unsigned char gameMD5[16]; char game[255]; memcpy(game, SConfig::GetInstance().m_LastFilename.c_str(), SConfig::GetInstance().m_LastFilename.size()); md5_file(game, gameMD5); - if (IsPlayingInput()) - { - if (memcmp(gameMD5,MD5,16) == 0) - Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000); - else - PanicAlert("Checksum of current game does not match the recorded game!"); - } + if (memcmp(gameMD5,MD5,16) == 0) + Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000); else - { - memcpy(MD5, gameMD5,16); - Core::DisplayMessage("Finished calculating checksum.", 2000); - } + PanicAlert("Checksum of current game does not match the recorded game!"); +} + +void GetMD5() +{ + Core::DisplayMessage("Calculating checksum of game file...", 2000); + for (int i = 0; i < 16; i++) + MD5[i] = 0; + char game[255]; + memcpy(game, SConfig::GetInstance().m_LastFilename.c_str(), SConfig::GetInstance().m_LastFilename.size()); + md5_file(game, MD5); + Core::DisplayMessage("Finished calculating checksum.", 2000); } void Shutdown() @@ -1189,4 +1179,4 @@ void Shutdown() delete [] tmpInput; tmpInput = NULL; } -}; +}; \ No newline at end of file diff --git a/Source/Core/Core/Src/Movie.h b/Source/Core/Core/Src/Movie.h index af8ed92c53d3..42ee6dd485d0 100644 --- a/Source/Core/Core/Src/Movie.h +++ b/Source/Core/Core/Src/Movie.h @@ -177,6 +177,7 @@ void EndPlayInput(bool cont); void SaveRecording(const char *filename); void DoState(PointerWrap &p); void CheckMD5(); +void GetMD5(); void Shutdown(); std::string GetInputDisplay();