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Merge pull request #268 from magumagu/opengl-delete-useless-header
OpenGL backend: remove useless header Globals.h.
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delroth committed Apr 13, 2014
2 parents a516267 + 812ff46 commit 1b9addd
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Showing 11 changed files with 4 additions and 24 deletions.
1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/FramebufferManager.cpp
Expand Up @@ -5,7 +5,6 @@
#include "Core/HW/Memmap.h"

#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureConverter.h"

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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/GLUtil.cpp
Expand Up @@ -8,7 +8,6 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"

#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VideoBackend.h"
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10 changes: 0 additions & 10 deletions Source/Core/VideoBackends/OGL/Globals.h

This file was deleted.

5 changes: 2 additions & 3 deletions Source/Core/VideoBackends/OGL/OGL.vcxproj
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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<ClInclude Include="GLExtensions\KHR_debug.h" />
<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
5 changes: 2 additions & 3 deletions Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Decoder">
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<ClInclude Include="TextureCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
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<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>
1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/Render.cpp
Expand Up @@ -20,7 +20,6 @@
#include "Core/Movie.h"

#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/PostProcessing.h"
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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/StreamBuffer.cpp
Expand Up @@ -4,7 +4,6 @@

#include "Common/MemoryUtil.h"

#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/TextureCache.cpp
Expand Up @@ -27,7 +27,6 @@
#include "Core/HW/Memmap.h"

#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureCache.h"
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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/TextureConverter.cpp
Expand Up @@ -9,7 +9,6 @@
#include "Core/HW/Memmap.h"

#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureCache.h"
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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/VertexManager.cpp
Expand Up @@ -8,7 +8,6 @@
#include "Common/FileUtil.h"
#include "Common/MemoryUtil.h"

#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
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1 change: 0 additions & 1 deletion Source/Core/VideoBackends/OGL/main.cpp
Expand Up @@ -49,7 +49,6 @@ Make AA apply instantly during gameplay if possible
#include "Core/Host.h"

#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/Globals.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h"
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