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fix deb-x64 and osx-x64 builds after soundtouch update
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Tetsuo55 committed Jun 22, 2013
1 parent d8f5ecf commit 1bd80d7
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Externals/soundtouch/STTypes.h
Expand Up @@ -57,7 +57,7 @@ typedef unsigned long ulong;
#if (defined(__GNUC__) && !defined(ANDROID))
// In GCC, include soundtouch_config.h made by config scritps.
// Skip this in Android compilation that uses GCC but without configure scripts.
#include "soundtouch_config.h"
//#include "soundtouch_config.h"
#endif

#ifndef _WINDEF_
Expand All @@ -75,8 +75,8 @@ namespace soundtouch
{
/// Activate these undef's to overrule the possible sampletype
/// setting inherited from some other header file:
//#undef SOUNDTOUCH_INTEGER_SAMPLES
//#undef SOUNDTOUCH_FLOAT_SAMPLES
#undef SOUNDTOUCH_INTEGER_SAMPLES
#undef SOUNDTOUCH_FLOAT_SAMPLES

/// If following flag is defined, always uses multichannel processing
/// routines also for mono and stero sound. This is for routine testing
Expand Down Expand Up @@ -174,7 +174,7 @@ namespace soundtouch
};

// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
// #define ST_NO_EXCEPTION_HANDLING 1
#define ST_NO_EXCEPTION_HANDLING 1
#ifdef ST_NO_EXCEPTION_HANDLING
// Exceptions disabled. Throw asserts instead if enabled.
#include <assert.h>
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