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Merge pull request #11390 from AdmiralCurtiss/system-cboot
Core/Boot: Pass System instance to BootUp() and related.
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lioncash committed Dec 29, 2022
2 parents 7552dee + a164c47 commit 1bfecd8
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Showing 5 changed files with 42 additions and 43 deletions.
29 changes: 14 additions & 15 deletions Source/Core/Core/Boot/Boot.cpp
Expand Up @@ -413,7 +413,7 @@ bool CBoot::LoadMapFromFilename()
// If ipl.bin is not found, this function does *some* of what BS1 does:
// loading IPL(BS2) and jumping to it.
// It does not initialize the hardware or anything else like BS1 does.
bool CBoot::Load_BS2(const std::string& boot_rom_filename)
bool CBoot::Load_BS2(Core::System& system, const std::string& boot_rom_filename)
{
// CRC32 hashes of the IPL file, obtained from Redump
constexpr u32 NTSC_v1_0 = 0x6DAC1F2A;
Expand Down Expand Up @@ -463,7 +463,6 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
// copying the initial boot code to 0x81200000 is a hack.
// For now, HLE the first few instructions and start at 0x81200150
// to work around this.
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
memory.CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
memory.CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
Expand Down Expand Up @@ -494,22 +493,21 @@ static void SetDefaultDisc()
SetDisc(DiscIO::CreateDisc(default_iso));
}

static void CopyDefaultExceptionHandlers()
static void CopyDefaultExceptionHandlers(Core::System& system)
{
constexpr u32 EXCEPTION_HANDLER_ADDRESSES[] = {0x00000100, 0x00000200, 0x00000300, 0x00000400,
0x00000500, 0x00000600, 0x00000700, 0x00000800,
0x00000900, 0x00000C00, 0x00000D00, 0x00000F00,
0x00001300, 0x00001400, 0x00001700};

auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();
constexpr u32 RFI_INSTRUCTION = 0x4C000064;
for (const u32 address : EXCEPTION_HANDLER_ADDRESSES)
memory.Write_U32(RFI_INSTRUCTION, address);
}

// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
bool CBoot::BootUp(Core::System& system, std::unique_ptr<BootParameters> boot)
{
SConfig& config = SConfig::GetInstance();

Expand All @@ -525,8 +523,8 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)

struct BootTitle
{
BootTitle(const std::vector<DiscIO::Riivolution::Patch>& patches)
: config(SConfig::GetInstance()), riivolution_patches(patches)
BootTitle(Core::System& system, const std::vector<DiscIO::Riivolution::Patch>& patches)
: system(system), config(SConfig::GetInstance()), riivolution_patches(patches)
{
}
bool operator()(BootParameters::Disc& disc) const
Expand All @@ -538,7 +536,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
if (!volume)
return false;

if (!EmulatedBS2(config.bWii, *volume, riivolution_patches))
if (!EmulatedBS2(system, config.bWii, *volume, riivolution_patches))
return false;

SConfig::OnNewTitleLoad();
Expand All @@ -557,7 +555,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
SetupMSR();
SetupHID(config.bWii);
SetupBAT(config.bWii);
CopyDefaultExceptionHandlers();
CopyDefaultExceptionHandlers(system);

if (config.bWii)
{
Expand All @@ -567,12 +565,12 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)

// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory(IOS::HLE::IOSC::ConsoleType::Retail);
SetupWiiMemory(system, IOS::HLE::IOSC::ConsoleType::Retail);
IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
}
else
{
SetupGCMemory();
SetupGCMemory(system);
}

if (!executable.reader->LoadIntoMemory())
Expand All @@ -596,7 +594,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
bool operator()(const DiscIO::VolumeWAD& wad) const
{
SetDefaultDisc();
if (!Boot_WiiWAD(wad))
if (!Boot_WiiWAD(system, wad))
return false;

SConfig::OnNewTitleLoad();
Expand All @@ -606,7 +604,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
SetDefaultDisc();
if (!BootNANDTitle(nand_title.id))
if (!BootNANDTitle(system, nand_title.id))
return false;

SConfig::OnNewTitleLoad();
Expand All @@ -625,7 +623,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
return false;
}

if (!Load_BS2(ipl.path))
if (!Load_BS2(system, ipl.path))
return false;

if (ipl.disc)
Expand All @@ -645,11 +643,12 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
}

private:
Core::System& system;
const SConfig& config;
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches;
};

if (!std::visit(BootTitle(boot->riivolution_patches), boot->parameters))
if (!std::visit(BootTitle(system, boot->riivolution_patches), boot->parameters))
return false;

DiscIO::Riivolution::ApplyGeneralMemoryPatches(boot->riivolution_patches);
Expand Down
23 changes: 14 additions & 9 deletions Source/Core/Core/Boot/Boot.h
Expand Up @@ -19,6 +19,11 @@
#include "DiscIO/VolumeDisc.h"
#include "DiscIO/VolumeWad.h"

namespace Core
{
class System;
}

namespace File
{
class IOFile;
Expand Down Expand Up @@ -143,7 +148,7 @@ struct BootParameters
class CBoot
{
public:
static bool BootUp(std::unique_ptr<BootParameters> boot);
static bool BootUp(Core::System& system, std::unique_ptr<BootParameters> boot);

// Tries to find a map file for the current game by looking first in the
// local user directory, then in the shared user directory.
Expand All @@ -166,24 +171,24 @@ class CBoot

static void UpdateDebugger_MapLoaded();

static bool Boot_WiiWAD(const DiscIO::VolumeWAD& wad);
static bool BootNANDTitle(u64 title_id);
static bool Boot_WiiWAD(Core::System& system, const DiscIO::VolumeWAD& wad);
static bool BootNANDTitle(Core::System& system, u64 title_id);

static void SetupMSR();
static void SetupHID(bool is_wii);
static void SetupBAT(bool is_wii);
static bool RunApploader(bool is_wii, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
static bool EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
static bool EmulatedBS2_GC(Core::System& system, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
static bool EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
static bool EmulatedBS2_Wii(Core::System& system, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
static bool EmulatedBS2(bool is_wii, const DiscIO::VolumeDisc& volume,
static bool EmulatedBS2(Core::System& system, bool is_wii, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
static bool Load_BS2(const std::string& boot_rom_filename);
static bool Load_BS2(Core::System& system, const std::string& boot_rom_filename);

static void SetupGCMemory();
static bool SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type);
static void SetupGCMemory(Core::System& system);
static bool SetupWiiMemory(Core::System& system, IOS::HLE::IOSC::ConsoleType console_type);
};

class BootExecutableReader
Expand Down
23 changes: 9 additions & 14 deletions Source/Core/Core/Boot/Boot_BS2Emu.cpp
Expand Up @@ -211,9 +211,8 @@ bool CBoot::RunApploader(bool is_wii, const DiscIO::VolumeDisc& volume,
return true;
}

void CBoot::SetupGCMemory()
void CBoot::SetupGCMemory(Core::System& system)
{
auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();

// Booted from bootrom. 0xE5207C22 = booted from jtag
Expand Down Expand Up @@ -251,18 +250,16 @@ void CBoot::SetupGCMemory()
// GameCube Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader, function by function, using the above utility.
bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
bool CBoot::EmulatedBS2_GC(Core::System& system, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
{
INFO_LOG_FMT(BOOT, "Faking GC BS2...");

auto& system = Core::System::GetInstance();

SetupMSR();
SetupHID(/*is_wii*/ false);
SetupBAT(/*is_wii*/ false);

SetupGCMemory();
SetupGCMemory(system);

// Datel titles don't initialize the postMatrices, but they have dual-texture coordinate
// transformation enabled. We initialize all of xfmem to 0, which results in everything using
Expand Down Expand Up @@ -332,7 +329,7 @@ static DiscIO::Region CodeRegion(char c)
}
}

bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
bool CBoot::SetupWiiMemory(Core::System& system, IOS::HLE::IOSC::ConsoleType console_type)
{
static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJH"}},
Expand Down Expand Up @@ -420,7 +417,6 @@ bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
return false;
}

auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();

// Write the 256 byte setting.txt to memory.
Expand Down Expand Up @@ -504,7 +500,7 @@ static void WriteEmptyPlayRecord()
// Wii Bootstrap 2 HLE:
// copy the apploader to 0x81200000
// execute the apploader
bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
bool CBoot::EmulatedBS2_Wii(Core::System& system, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
{
INFO_LOG_FMT(BOOT, "Faking Wii BS2...");
Expand All @@ -524,7 +520,6 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
state->discstate = 0x01;
});

auto& system = Core::System::GetInstance();
auto& memory = system.GetMemory();

// The system menu clears the RTC flags.
Expand All @@ -547,7 +542,7 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
const u64 ios = ios_override >= 0 ? Titles::IOS(static_cast<u32>(ios_override)) : tmd.GetIOSId();

const auto console_type = volume.GetTicket(data_partition).GetConsoleType();
if (!SetupWiiMemory(console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
if (!SetupWiiMemory(system, console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
return false;

auto di =
Expand Down Expand Up @@ -589,9 +584,9 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,

// Returns true if apploader has run successfully. If is_wii is true, the disc
// that volume refers to must currently be inserted into the emulated disc drive.
bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::VolumeDisc& volume,
bool CBoot::EmulatedBS2(Core::System& system, bool is_wii, const DiscIO::VolumeDisc& volume,
const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
{
return is_wii ? EmulatedBS2_Wii(volume, riivolution_patches) :
EmulatedBS2_GC(volume, riivolution_patches);
return is_wii ? EmulatedBS2_Wii(system, volume, riivolution_patches) :
EmulatedBS2_GC(system, volume, riivolution_patches);
}
8 changes: 4 additions & 4 deletions Source/Core/Core/Boot/Boot_WiiWAD.cpp
Expand Up @@ -15,7 +15,7 @@
#include "Core/WiiUtils.h"
#include "DiscIO/VolumeWad.h"

bool CBoot::BootNANDTitle(const u64 title_id)
bool CBoot::BootNANDTitle(Core::System& system, const u64 title_id)
{
UpdateStateFlags([](StateFlags* state) {
state->type = 0x04; // TYPE_NANDBOOT
Expand All @@ -28,16 +28,16 @@ bool CBoot::BootNANDTitle(const u64 title_id)
console_type = ticket.GetConsoleType();
else
ERROR_LOG_FMT(BOOT, "No ticket was found for {:016x}", title_id);
SetupWiiMemory(console_type);
SetupWiiMemory(system, console_type);
return es->LaunchTitle(title_id);
}

bool CBoot::Boot_WiiWAD(const DiscIO::VolumeWAD& wad)
bool CBoot::Boot_WiiWAD(Core::System& system, const DiscIO::VolumeWAD& wad)
{
if (!WiiUtils::InstallWAD(*IOS::HLE::GetIOS(), wad, WiiUtils::InstallType::Temporary))
{
PanicAlertFmtT("Cannot boot this WAD because it could not be installed to the NAND.");
return false;
}
return BootNANDTitle(wad.GetTMD().GetTitleId());
return BootNANDTitle(system, wad.GetTMD().GetTitleId());
}
2 changes: 1 addition & 1 deletion Source/Core/Core/Core.cpp
Expand Up @@ -585,7 +585,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
if (SConfig::GetInstance().bWii)
savegame_redirect = DiscIO::Riivolution::ExtractSavegameRedirect(boot->riivolution_patches);

if (!CBoot::BootUp(std::move(boot)))
if (!CBoot::BootUp(system, std::move(boot)))
return;

// Initialise Wii filesystem contents.
Expand Down

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