Permalink
Browse files
InputCommon/FunctionExpression: Remove unnecessary 'else' in MakeFunc…
…tionExpression()
Given all conditional bodies only contain a return, the use of else here
isn't necessary.
This has the benefit of consistently vertically aligning the names.
Loading branch information
Showing
1 changed file
with
13 additions
and
13 deletions .
+13
−13
Source/Core/InputCommon/ControlReference/FunctionExpression.cpp
@@ -451,30 +451,30 @@ std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string_view name
{
if (" not" == name)
return std::make_unique<NotExpression>();
else if (" if" == name)
if (" if" == name)
return std::make_unique<IfExpression>();
else if (" sin" == name)
if (" sin" == name)
return std::make_unique<SinExpression>();
else if (" timer" == name)
if (" timer" == name)
return std::make_unique<TimerExpression>();
else if (" toggle" == name)
if (" toggle" == name)
return std::make_unique<ToggleExpression>();
else if (" minus" == name)
if (" minus" == name)
return std::make_unique<UnaryMinusExpression>();
else if (" deadzone" == name)
if (" deadzone" == name)
return std::make_unique<DeadzoneExpression>();
else if (" smooth" == name)
if (" smooth" == name)
return std::make_unique<SmoothExpression>();
else if (" hold" == name)
if (" hold" == name)
return std::make_unique<HoldExpression>();
else if (" tap" == name)
if (" tap" == name)
return std::make_unique<TapExpression>();
else if (" relative" == name)
if (" relative" == name)
return std::make_unique<RelativeExpression>();
else if (" pulse" == name)
if (" pulse" == name)
return std::make_unique<PulseExpression>();
else
return nullptr ;
return nullptr ;
}
int FunctionExpression::CountNumControls () const
Toggle all file notes
0 comments on commit
1f60779